Awesome Story Driver Beta-Testing reports

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tjstreak:
Well, it has not bee working for me.  A quick check of my neighborhood shows no infants, no toddlers, no children and no teens.  I have a lot of oldsters dying off, however.  I became suspicious when on of the children in my family seemed to have no friends, was not going home with anyone and was not inviting any friends over.  This was after I put cribs all over town.

Gastfyr:
Quote from: tjstreak on 2009 August 26, 17:36:25

Well, it has not bee working for me.  A quick check of my neighborhood shows no infants, no toddlers, no children and no teens.  I have a lot of oldsters dying off, however.  I became suspicious when on of the children in my family seemed to have no friends, was not going home with anyone and was not inviting any friends over.  This was after I put cribs all over town.

Do you have anyone in your town who is actually capable of having children (that is, do you have any Young Adult or Adult females)?  If not, you'll probably have to manually move a few in to avoid total town extinction.

IreneDAdler:
Quote from: edalbformat on 2009 August 25, 07:59:15

One small annoyance is that kids leave school and supposedly go to visit school mates or bring them home. The problem is that they initially don't know the kid they visit or be visited what should be the meaning for those visits, BUT they do not contact or be contacted by those kids while visiting. Most of the time they leave or be left without even be known with each other.
Yeah, that's a short-coming in the EAxian code, I've observed that ever since I first installed the game.

Gastfyr:
Quote from: IreneDAdler on 2009 August 26, 21:18:07

Quote from: edalbformat on 2009 August 25, 07:59:15

One small annoyance is that kids leave school and supposedly go to visit school mates or bring them home. The problem is that they initially don't know the kid they visit or be visited what should be the meaning for those visits, BUT they do not contact or be contacted by those kids while visiting. Most of the time they leave or be left without even be known with each other.
Yeah, that's a short-coming in the EAxian code, I've observed that ever since I first installed the game.

Usually, I direct my simkid to interact with the other kid, which works fine so long as the other kid isn't passing out on the floor (which is usually what happens!).

playintheleaves:
I might be missing something, but the story driver hates a particular family of mine.  They went "homeless" (living in a hospital) and I have no way to make them my active family.  I even tried moving them in with another active family and then buying them a house.  It worked for a day or two, and then they "moved out" so another family could move in.  It even told me where they were moving (Minihaus) but I have yet to be able to find them on the neighborhood map.

Also, is there anyway to activate for it to tell me when other sims in the neighborhood get married or have children?  More reminiscent of ISM.  Right now it tells me when other sims are going to work or are working on skills, which I don't really care about, but I do care about marriages and babies.

I would, though, like to report that for the most part (other than the same family disappearing repeatedly) it is working free of bugs.

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