Awesome Story Driver Beta-Testing reports

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spaceface:
My reportback on AM Story mode: Romantic things are definitely happening.

I am starting to set up a MATYhood in Ella's rural hood so I grabbed 8 random MATY puddings and put them in a house. Anyone who specified extra traits were given them. Then I put Inge in her country cottage and switched to that household. I let the game run "overnight" as I wanted to send Inge to some classes the next morning.

By the time I switched back to the first house, one game night and day had passed. In that time, Hook and Christine Donk had married, and Trixie and Kofi were an item. When I looked in the relationship panels, I saw that Trixie and Nailati were having an affair as well.

In a town with a very small group of characters, the effects of Story Progression are going to be more visible.

chann:
I just noticed one married Sim with TWO ex-girlfriends.

ingeli:
On the choosing of outfit issue: I notice a clear tendency to pick saved presets. For example I made several experimental "historic" outfits that are saved as presets, which has led to a crazy trend in my "space" hood to pick long skirts and brownish kilts. It would be good to have different "preset files" for different hoods, I haven't tested if thats possible yet.

J. M. Pescado:
Quote from: chann on 2009 August 24, 08:31:30

I just noticed one married Sim with TWO ex-girlfriends.
That is normal. Sims tend to initially start out playing the field a bit, otherwise they'd deterministically settle into their best relationship, which people think is boring. However, after they reach the commitment stage, the other relations are frequently terminated, to avoid the previous pattern of the retained relationships resulting in constant affairs.

Lady Moiraine:
Quote from: J. M. Pescado on 2009 August 24, 10:44:35

That is normal. Sims tend to initially start out playing the field a bit, otherwise they'd deterministically settle into their best relationship, which people think is boring. However, after they reach the commitment stage, the other relations are frequently terminated, to avoid the previous pattern of the retained relationships resulting in constant affairs.

In my game, my Sims keep the red heart (romantic interest) they get when the romance is begun even after they marry someone else.  Also, I've noticed, if I don't bless a family, the NPC's of the game keep dating even though they have already married.  Now these are the Sims that come in the game.  I'm talking specifically about one of the females in the Roomies household that married Ian Bowlan (fat, neurotic, black guy that comes in the household with Abram Finkle) and he moved into the Roomies home with her, but she is constantly dating others.  I don't care about her, I left a couple females in the game to see what would happen to my gay males but she is quite the hussy.  As I run out of housing I will eventually delete her, reduce Ian's size and use him for one of my males but my game so far has been more of an experiment than a game so it's been interesting to see what happens using story mode.  I've used it in my past couple games and it's been kind of fun seeing how the game runs itself and I am using the awesome story driver.

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