Awesome Story Driver Beta-Testing reports
Solmyr:
I'm definitely seeing non-gold digger YAs hooking up with elders quite often. IMO single or widowed elders should rarely be romancing at all unless they have appropriate traits (Flirty, etc).
Also another request, currently sims who don't have a job-related LTW don't seem to get a job until their cash drops very low, below §100 or so. Would be better if most sims got a job as soon as they can (unless they are couch potatoes or something), so they could build up their cash and perhaps afford to move into the more expensive houses someday.
Indiasong:
I've had a YA marry so many elders and getting widowed I can't remember her name. Could the message go YA/former name married to.... instead of YA/new name married to..., and even better keep their first name: Carol SwOrd-Goddard? I thought she was marrying her father when she wed Frio. She doesn't have special traits, I don't know about lifetimewish.
Jens:
On the point posters have been making regarding romancing. I noticed very few sims were actually getting married in my played neighbourhood with the last few updates so did a 4 week wolfrun on it which confirmed this.
Following this I created a new town using the latest AM and populated it with 25 male and 25 female YA's all at the beginning of the lifestage with random traits and a broad mixture of lifetime wants. I ensured there was plenty of cribs and beds and affordable housing. I then played through until they became elders the result was only 9 marriages and 14 offspring so therefore a dead town.
I realise this was a small population but the same thing is occurring in my other town which currently has around 160 sims in it. The majority now seem preoccupied with skilling at the expense of marriage and kids. I'm all for realism but most people in the real world manage to combine a family with a career. As the story progression is now, in my experience, there doesn't seem to be a way of keeping a town alive and with a decent gene pool without a great deal of intervention ie. manually marrying most of the population or constantly shipping in new sims.
The few sims in this test hood who did actually get married were constantly having affairs despite having neither the flirty or commitment issues traits, actually a couple had the unflirty trait which was a surprise. Do we have to select each married sim and use 'dropoldloves' to stop this? if so is there anyway to make this automatically happen on marriage or a global command?
J. M. Pescado:
This should have been fixed in the current version, but the changes are not retroactively applied. Try a new wolfrun and see if the problem persists.
Jens:
This was with the latest AM I've just checked to make sure (dated 23/8 at 01.03) and a brand new town so no pre existing relationships.
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