Awesome Story Driver Beta-Testing reports
ingeli:
As I have a Russian husband at home, which has worked out very well - I can recommend them :P I did find him IRL on location in Moscow though, before the internets era. :D
In sims, I have nothing against the unmarried YA/A:s romancing, but its a bit much when the married sims, just after having a baby, go straight to the graveyard (hot romance spot!!) to meet up with old lovers.. so I think some cleaning out of the old loves would be a good idea.
J. M. Pescado:
It's not a question of whether it's a good idea or not, I'm saying that this is what is causing it and that is what I have done to fix it, which will be in the next version. :P
NameGame:
Quote from: coconnor on 2009 August 19, 06:03:13
Yes, I agree. They typically are "grand gesture" types; and I would think, loyal & steadfast, as opposed to this running around. The main female in the family I actually play also has the Hopeless Romantic trait, but she doesn't run around meeting others in the rabbit holes. Rather she invests in her marriage.
The drama that Doc Doofus has suggested would provide entertainment and added gameplay options.
If I were awesome, which I'm not, I'd make a stalker hidden trait. Hopeless Romantics, Insane, and Inappropriate Sims would have a random chance of tagging a sim they interact with as the target of their stalking. They then follow that sim around and attempt socials (Hopeless Romantics = romantic socials, Insane = friendly/mean socials, Inappropriate = any). If the focus of the stalk is below best friend level, they would get the creeped out moodlet.
Solmyr:
I don't seem to have excessive marrying in my game - in fact there are tons of singles in my neighborhood right now who could have hooked up but don't seem to want to.
One funny thing though, my original sim's daughter married a Landgraab son who is flirty. Whenever I leave him on his own for a moment he goes to flirt with his mother-in-law. ::)
As for family members dying, my sims generally do the cheering animation right after the death sequence plays out, so I assume they don't really care about the deceased buggers. ;D
EDIT: I also have a question. If I make a household sim a non-selectable NPC via EA debug command, will it start using AM story mode like a non-household sim?
J. M. Pescado:
The active household is never affected by Story Mode, so you would have to kick them out of the house in some way. The Special Service NPCs household is also permanently unaffected by Story Mode, just like with EAxis, as they are essentially a special container for special sims, and not a real fambly.
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