Awesome Story Driver Beta-Testing reports

<< < (38/90) > >>

Eliste:
Quote from: Eliste on 2009 August 15, 15:59:30

This is what happened the next day after broken links were removed (before you fixed it). He-he.


Marriage PostMortem indeed  ;D

I'll try fixed version now.

Right.
The previous version in which the screenshot was made and "bad" links removed by fixromances was actually really fixing things. Because I never used to get those marriage links after death and this appeared only after they remarried after death and fixromances.
You did fix the removal of postmortem marriage info. Message now says that nothing wrong was found. But as I understand now, it never worked correctly in the first place. I specifically tested now that it applies to both AS driver townie marriages and player sims made in CAS and married in game: after death siblings have broken links in family tree and spouses do not show their dead half at all.

Tested in the same game I sent you with the awesomemod redownloaded today after your post.

Tangie:
AM 8-14-09 version, 1:50am. Two neighborhood families have been playing musical houses. It goes like this:

Wednesday 2PM
    Romance: Ly family moves to Peep's Peek for spawning
    Find Home: Tinsley family moved to Large Family Home

Wed. 11PM
    Romance: Tinsley moves to Peep's Peak
    Find Home: Ly moves to <blank>

Thurs. 2:53AM
    Romance: Ly moves to Peep's Peak
    Find Home: Tinsley moves to Large Family Home

Thurs. 11:01AM
    Romance: Tinsley moves to Peep's Peak
    Find Home: Ly moves to Modernhaus

Thurs. 3:26pm
    Romance: Ly moves to Peep's Peakl
    Find Home: Tinsley moves to Large Family Home

Thurs. 11:20PM
    Romance: Tinsley moves to Peep's Peak
    Find Home: Ly moves to Stalwart Mission

Friday 5:05AM
    Romance: Ly moves to Peep's Peak
    Find Home: Tinsley moves to Large Family Home

I stopped keeping track after that since it was getting exhausting. Except for the Ly family trying a few new houses, they're mostly battling it out between Peep's Peak and Large Family Home. It's like Romance actions and Find Home actions are sort of cancelling each other out.

After a few Sim days I also noticed that my Sims were not aging. I clicked on the cell phone and got a message that 'Indie Stone data now loaded' or something to that effect. So then I checked the IS options and Stasis was enabled. I disabled it and exited the game and when I checked my aweconfig file, here's what I had enabled:

  <Current_Tuning>
    <UseIndieStoneDriver value="False">
       <!--ISM: Check for IndieStoneMod Driver. The next section will be ignored if enabled and ISM is installed.-->
    </UseIndieStoneDriver>
    <UseAwesomeStoryDriver value="True">
       <!--EXPERIMENTAL: Uses AwesomeMod's own storydriver: The next section will be ignored if enabled.-->
    </UseAwesomeStoryDriver>


ETA: Downloaded and installed 8-15 7:31 version of AM, took out the IndieStoneMod, and restarted the game; no more Indie messages or functionality occurred. Ly and Tinsley families were still fighting over Peep's Peak, though. I know you said to give it time and they would work this stuff out, but does this just keep going on day after day until one of them finally cries "uncle!"?   :P

Figwit:
I am sadly getting the odd freeze.  It happens usually after hours of gameplay and nothing obvious seems to trigger it.  I also get a random crash to desktop.  This is really rare but once again, nothing seems to trigger it and no error message. The screen just goes black and then the desktop pops up again but TS3 has closed itself down.

One more thing I noticed, sims seem to reset themselves when they are picnicking at the tables at the park.  I don't know if they always did this because I rarely take much notice but I did tonight.  It seems if a group is at the table and one wants to leave they all suddenly jump away from the table.

chaos:
The picnic table jump has been around since the unpatched base game. The freezing and crashing after a long playing session is probably from the memory leak that has also been present from the beginning.

mutchka:
I'm not entirely sure if this is due to ASM but around the time I started using the driver, most of my sims have been having offspring that more or less are clones of one of the parents (regardless of gender) except for their skin tone, eye color, and hair color.  So basically, there has been practically no variation in facial structure of new sims, except a few who are somewhat a more realistic combination of both parents (i.e. a clone of dad but with mom's lips only.)  I know this sort of thing can occur to an extent in reality, but as it's on such a scale it's getting a little too much.  I'm pretty sure that in the past there had been more mixing going on in my game, as playing around and following genetic lineages are half of the game for me :p  I just wish I could remember where I started noticing this, but it took a while for my sims to age and now I've forgotten.

Also, any new NPCs and townies generated all have the same default faces, though they also have the weight/skin/eye/hair differences.  This I noticed started when I began using IM to repopulate my dead towns, but I've since removed the package and now use ASM on my new hood, and now all new sims are having this problem. 

Really loving the features of ASM though!  I'd rather live with this than have to play vanilla, but I'm hoping someone else has this problem or knows what to do about it. 

Navigation

[0] Message Index

[#] Next page

[*] Previous page