Awesome Story Driver Beta-Testing reports

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IreneDAdler:
Quote from: twoftmama on 2009 August 14, 21:12:32

Using the latest AM, 8-14-09 1:50am, my married sims still have multiple romantic interests/girlfriends or boyfriends. I thought they couldn't do that if they were commited. Am I wrong? I tried to take a screenshot, but either my print screen button doesn't work or my PC ate the pic, cause I can't find the damn thing on my HD.

I think multiple Romantic Interests are ok, but I think the game doesn't allow you to have more than one Boyfriend/Fiance/Husband.  I don't suppose you have other mods installed that allow polygamy?  I personally have not seen this happen at all through the last few weeks of AwesomeMod updates.

I'm also seeing a slightly disproportionate number of lesbian romance events versus gay events.  I made two YA Females and two YA Males and put them in my neighborhood, with pretty much the same traits (i.e. one of the girls has the same traits as one of the guys, and the other girl has the same traits as the other guy), and the first thing the two girls did was to get it on, while the two guys pretty much ignored each other.  The only thing I can think of is that I had "initialized" Lesbian interactions with two other females before I put the 4 new sims in the neighborhood, but I didn't do the same for gay interactions until after the sims were in already.

Also, what is the best set of traits to give to neighborhood pollinators?  I gave my sims Flirty and Hopeless Romantic to make them romance multiple sims, and then Charismatic to help them along, and I gave them Family-Oriented in the hopes of making them Try For Baby a lot, but it backfired because they got married almost immediately and don't seem to be pollinating sims other than their spouses.  I'm trying to shake up the genetics of my neighborhood a little so I'd like a bunch of sims to have kids with as many other sims as possible.  Is there any way to do this short of house-hopping around to prod my sims by hand?

varmint:
Quote from: IreneDAdler on 2009 August 15, 05:25:47

I'm also seeing a slightly disproportionate number of lesbian romance events versus gay events.  I made two YA Females and two YA Males and put them in my neighborhood, with pretty much the same traits (i.e. one of the girls has the same traits as one of the guys, and the other girl has the same traits as the other guy), and the first thing the two girls did was to get it on, while the two guys pretty much ignored each other.  The only thing I can think of is that I had "initialized" Lesbian interactions with two other females before I put the 4 new sims in the neighborhood, but I didn't do the same for gay interactions until after the sims were in already.

Yep, this is the opposite of what happened to me, but considering what people have said here, and the way the game seems to track gender preferences, I've concluded that you have to initiate same-sex romance for each gender separately. If awesomemod finds men who like men in the hood, storymode will initiate man-on-man action about as frequently as the percentage of such men existing in the neighborhood, same for women.

Quote from: IreneDAdler on 2009 August 15, 05:25:47

Also, what is the best set of traits to give to neighborhood pollinators?  I gave my sims Flirty and Hopeless Romantic to make them romance multiple sims, and then Charismatic to help them along, and I gave them Family-Oriented in the hopes of making them Try For Baby a lot, but it backfired because they got married almost immediately and don't seem to be pollinating sims other than their spouses.  I'm trying to shake up the genetics of my neighborhood a little so I'd like a bunch of sims to have kids with as many other sims as possible.  Is there any way to do this short of house-hopping around to prod my sims by hand?


I think that storymode only makes babies with couples in a committed relationship who live together. While I like the idea of neighborhood pollinators littering the neighborhood with their freaky bastard spawn, I'm guessing it's a bit of a nightmare to code for it. Plus, it removes the built-in limitations that keep ASM from turning into a neighborhood-crashing baby factory like ISM.

J. M. Pescado:
Quote from: IreneDAdler on 2009 August 15, 05:25:47

I'm also seeing a slightly disproportionate number of lesbian romance events versus gay events.  I made two YA Females and two YA Males and put them in my neighborhood, with pretty much the same traits (i.e. one of the girls has the same traits as one of the guys, and the other girl has the same traits as the other guy), and the first thing the two girls did was to get it on, while the two guys pretty much ignored each other.  The only thing I can think of is that I had "initialized" Lesbian interactions with two other females before I put the 4 new sims in the neighborhood, but I didn't do the same for gay interactions until after the sims were in already.
The neighborhood is giving you what you gave it. If you gave it a disproportionate number of something, it will give you that back.

Eliste:
"fixromances" removes all "MarriagePostMortem" links.  Is it intended effect?

Enelen:
Quote from: varmint on 2009 August 15, 06:32:51

I think that storymode only makes babies with couples in a committed relationship who live together. While I like the idea of neighborhood pollinators littering the neighborhood with their freaky bastard spawn, I'm guessing it's a bit of a nightmare to code for it. Plus, it removes the built-in limitations that keep ASM from turning into a neighborhood-crashing baby factory like ISM.


That's pretty much what I got, yes. But I think the accidental pollination should be simply accidental: give a very low percentage of TFB for rabbithole escapades, and do not check for cribs. You don't check your family background before you accidentally get knocked up, do you? Let them worry about the babies after.

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