Awesome Story Driver Beta-Testing reports

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Motoki:
Quote from: Solmyr on 2009 August 14, 00:06:31

Quote from: J. M. Pescado on 2009 August 14, 01:29:11

What exactly determines whether someone is going to be gay/lesbian/bi? So far I have not seen anything like that in default Sunset Valley. Interestingly enough, Gobias Koffi who is "strongly hinted at" being gay always happily marries and produces tons of kids in my games.
Basically, the odds of it happening are the same as the present percentage of it in the game, if not set, or the same internal markers apparently used in TS2. Despite the strong hints in the bio, Gobias Koffi doesn't actually have any attributes set and could therefore go either way.


I haven't really looked extensively at the pre-created sims in the neighborhood, but I believe newly rolls sims and those born in the game start out at neutral gender preference.

The thing is though I have tried all 3 available story mode drivers (EA, ISM, ASM) and with sims at neutral gender preference the story mode will 100% of the time push them into engaging in romantic behavior with sims of the opposite gender.

I have never had any story mode driver push a sim into romantic behavior with a sim of the same gender unless I have previously directly intervened to swing that sim in that direction.

J. M. Pescado:
Quote from: Motoki on 2009 August 14, 06:25:08

The thing is though I have tried all 3 available story mode drivers (EA, ISM, ASM) and with sims at neutral gender preference the story mode will 100% of the time push them into engaging in romantic behavior with sims of the opposite gender.

The thing is though I have tried all 3 available story mode drivers (EA, ISM, ASM) and with sims at neutral I have never had any story mode driver push a sim into romantic behavior with a sim of the same gender unless I have previously directly intervened to swing that sim in that direction.
That's how the basic game is designed to function, yes. I didn't really see a good reason to change that, nor did I want to invent another new system people would complain about, so I just ran with what was already there.

Motoki:
Meh, it's a CYA don't ask don't tell-ist policy on EA's part so as to not have to deal with the issue and people flipping out over it, no doubt.

Personally, I'd like the option to set the percentage of which way they will go if at neutral in the config, but I'm not going to hold my breath for it. :P

Gastfyr:
Quote from: J. M. Pescado on 2009 August 14, 06:47:14

Quote from: Motoki on 2009 August 14, 06:25:08

The thing is though I have tried all 3 available story mode drivers (EA, ISM, ASM) and with sims at neutral I have never had any story mode driver push a sim into romantic behavior with a sim of the same gender unless I have previously directly intervened to swing that sim in that direction.
That's how the basic game is designed to function, yes. I didn't really see a good reason to change that, nor did I want to invent another new system people would complain about, so I just ran with what was already there.

So why is it that I am seeing "Romance" events firing btwn two women quite often in my games ever since I started using ASM?  I have never, ever directed any sims in these saves (or any of my saves for that matter) to do any same sex romantic actions.  Not that I have a problem with these parings showing up.  Just that what I am seeing in my game does not seem to match up with what you are saying here.

Figwit:
Using the latest AM (13 ‎August ‎2009, ‏‎11:52:52 PM) and my sims are just standing around like they have no free will.  They make small movements but cannot fulfil any orders.  I visited several houses and it is the same thing.  I tried switching off storymode progression but it didn't make any difference.  I popped in the AM from yesterday and all is well again.

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