Awesome Story Driver Beta-Testing reports
alyria:
Thanks for the info. Since I'm playing the town exactly the way it came there are zero cribs. I'll jump around and add some.
Gastfyr:
Quote from: alyria on 2009 August 06, 02:56:01
Thanks for the info. Since I'm playing the town exactly the way it came there are zero cribs. I'll jump around and add some.
Does Riverview literally have 0 cribs? I know SV starts with one in Goth Mannor, one at Crumplebottom's house, one in Single Moms, one at the Keaton's, and on at the Sekemoto's. I think that's it. I've played SV a lot more that RV, obviously.
J. M. Pescado:
Quote from: Simius on 2009 August 06, 02:46:22
As far as babies go... Try putting some cribs in houses... They need a crib to store the larvae before having kids.
Lack of a crib in any GIVEN house is not going to stall them necessarily, though: They will migrate to seek an appropriate house suitable for spawning in, and will even displace an existing occupant (who migrates to their own house), in doing so as a chained event, essentially buying that sim's house.
Quote from: Simius on 2009 August 06, 02:46:22
They might also need an extra bedslot so that when the kid grows up he can sleep somewhere. I'm not sure about the bedslot thing though.
They don't. A baby or toddler requires only a crib, not a bed as well. However, when the toddler becomes a 6, the house will then become unsuitable and overpopulated. At that point, the sims will automatically seek to rectify this problem by moving. I considered this idea, but I figured you people would whine that I was being way too strict.
Solmyr:
It would be much easier to add all those cribs if you could edit the houses without having to evict the family first... any way AM could disable that check?
J. M. Pescado:
CRTL-Click, Select?
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