Awesome Story Driver Beta-Testing reports
Eliste:
I have babies in my hood now, thank you J.M.
But...
Marriage move in choices annoy me to the point that I have to go to Edit Town after seeing every other story popup.
I restart default Sunset Valley + cribs test hood for every announced build. Jared Frio married a different girl every time and without failure moved in with her family into most crowded houses there are: Bunch, Langerak, Single Moms. Steel sold his nice house to move in with Blair into student's shared house, whatever it's called, by the pool.
Suggestion: can you please code separate rules for marriage move in? One of which should be "Choose more expensive house only if there are 3 people or less living there (including marriage victim), otherwise choose less crowded house". This way ancestral homes will preserve at least one heir and get rid of the rest of the spawns and Single men moderately well off could get a bride to come to live in their house.
moosemonk:
Quote from: Tenjho on 2009 August 11, 22:58:38
Yes, I believe you need story progression on, as Awesome Story Driver replaces EA's story mode.
This would appear to be the case.I had Story Progression disabled in-game and got no messages for several days,but on enabling it AM story mode began producing messages.
Gelina:
I am running a wolfrun in my test neighborhood and everything appears to be working now (4 babies have been spawned).
Would it be possible to get a notification when the baby is actually born, not just when it is pollinated? I keep track of the entire family tree of my main family in my real neighborhoods, so I need to know the names and if there are twins/triplets and I can't get this info until after the baby is born.
J. M. Pescado:
Quote from: Eliste on 2009 August 11, 23:01:59
I restart default Sunset Valley + cribs test hood for every announced build. Jared Frio married a different girl every time and without failure moved in with her family into most crowded houses there are: Bunch, Langerak, Single Moms. Steel sold his nice house to move in with Blair into student's shared house, whatever it's called, by the pool.
This doesn't really matter. They don't lose any funds doing tihs, and there is a subsequent event that fires to split them off and move them into their own place. Just let them work it out on their own, they will. Once they are *IN* that house, which, incidentally, is required to have enough space, so it must clearly have enough space, they will feel the population pressure and then move out since selling the other house makes them have money.
Quote from: Eliste on 2009 August 11, 23:01:59
Suggestion: can you please code separate rules for marriage move in? One of which should be "Choose more expensive house only if there are 3 people or less living there (including marriage victim), otherwise choose less crowded house".
There's no need. The system resolves itself.
Zazazu:
I've been playing a fresh 'hood for a sim week with AM story progression. The first two days were using the 8/9 version, but the last five were using the 8/11 version. I had gassed all sims before starting. My test family is a bit unusual: a teen with part-time job and a child. I've had 32 NPCs added, but absolutely no residents. I have ten homes available. Seven of these ten homes have six beds and a crib and cost a tiny bit more than $14k. The other three have either three beds or three beds and a crib and cost $30-$50k.
Shouldn't I be getting some action by now?
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