Question about awesome skin blending.

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Cydira:
Quote from: susannahmia on 2009 August 04, 19:09:52

This is a green male with his "normal" toned wife. As far as I can see there is no discernible difference between his and his sons skintone unlike the example above with the blues.

I remember reading somewhere that some percentage of the time, the offpsring will get one parent's (or the other's) exact coloring, i.e. there will be no blending.  If that's not the case, then you might just have gotten a blending on the green toddler closer to the green father's intensity.  Does that couple have any other children?  How do they look?

susannahmia:
Exact same for that couples other child and the green husband has a few brothers and sisters married to "normals" who all have kids with the same green tone, no visible variation.

kuronue:
Imagine a skintone as two variables: Darkness and Color.

If you have a Blue 10 male, that is, the darkest blue, and he breeds with a Fleshtone 5 female, the kids will be either Fleshtone or Blue (no blending there) but somewhere between 6 and 9 inclusive in darkness (blended)

If you have a Green 10 male, and a Red 10 female, the kids will be either green or red (no blending), but darkness 10. Therefore, the spawn will be Green 10, as expected.

I suspect you're making your colored sims the same darkness as each other. Try breeding your green male with a light pink female (Red 1 or 2). You should get a variation.

J. M. Pescado:
Quote from: kuronue on 2009 August 05, 02:03:59

Imagine a skintone as two variables: Darkness and Color.

If you have a Blue 10 male, that is, the darkest blue, and he breeds with a Fleshtone 5 female, the kids will be either Fleshtone or Blue (no blending there) but somewhere between 6 and 9 inclusive in darkness (blended)
Not quite. If you have a Blue 1.0 and a Meat 0.5, you will get Blue, somewhere between 1.0 and 0.5. If you were using EAxis, you would get EITHER Blue 1.0 or Meat 0.5. The kicker that makes the EAxis solution ugly is that there are *3* "meat" colors, but the game treats each of them as incompatible, so if you have meat2 1.0 and meat3 0.0, you get ONE or the OTHER, NOTHING inbetween. AwesomeMod would give you meat2, between the entire range. The reason this is done is because of the "weird" RGB tones: Those tones can, at very LOW settings, be used to create "normal" looking sims, but at high intensities, produce very unnatural looking sims. Therefore, to avoid the problem where you breed The Deathly Pallor (Blue 0.0) with someone who has Meat 1.0, and getting something which is VERY BLUE, we pick the darkest swatch as the dominant swatch, then randomize the range, so you would likely get something between "black person" and "The Deathly Pallor".

Indiasong:
And are the parents'colour included? I'd like to keep some variety or the neighbourhood will get darker and darker.

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