The Wrath of Pescado?

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Mootilda:
Quote from: Luisa on 2009 August 13, 18:25:27

And do the above mentioned traits ever get assigned to sims under given circumstances, or can they only be given by Addtrait ?


Mostly, they are tied to the names of people on this site.

jolrei:
Quote from: Luisa on 2009 August 13, 18:25:27

I love awesome mod and have been using it ever since I first found and joined this forum, but since that was quite recent I never knew about these extra traits. Can someone who knows the place better drop me a link (if there is one) to where all the extra features of awesome mod (like these new traits) are explained? It might save me downloading other mods unnecessarily.


Download Awesomemod from the Awesomemod Shiny thread in the Awesomemod section.  Zip file contains the RTFM which should more or less answer your questions.  Also, because of the way TS3 is constructed, there can only be one core mod.  This is why there is Awesomemod and not a set of individual mods.

That Eighties Guy:
Quote from: J. M. Pescado on 2009 August 13, 19:20:43

Quote from: That Eighties Guy on 2009 August 13, 16:20:19

I just made a family of weirdness. Eight sims. They all had Pedophile, Continent, Narcolepsy and Tealdeer.
You "made" a family of 8 sims? As in, they ROLLED that? Because those aren't supposed to be rollable. Or did you MAKE it that way?


Tssk, don't be silly.
I'm not awesome enough to roll those traits.

I added them in-game through the console.

moondance:
Quote from: J. M. Pescado on 2009 August 13, 19:20:43

Quote from: That Eighties Guy on 2009 August 13, 16:20:19

I just made a family of weirdness. Eight sims. They all had Pedophile, Continent, Narcolepsy and Tealdeer.
You "made" a family of 8 sims? As in, they ROLLED that? Because those aren't supposed to be rollable. Or did you MAKE it that way?


I've got at least 2 born-in-game sims in my neighborhood with the tealdeer trait.  I did not choose the trait for either of them, they just lucked into it on their own. That's the only odd trait I've seen, but I've definitely seen it at least twice. Personally I like it, it's right up there with the night that everyone rode tiny bicycles. . . I wouldn't want the pedophile trait to start turning up randomly though.

IreneDAdler:
Quote from: moondance on 2009 August 13, 21:25:52

Quote from: J. M. Pescado on 2009 August 13, 19:20:43

Quote from: That Eighties Guy on 2009 August 13, 16:20:19

I just made a family of weirdness. Eight sims. They all had Pedophile, Continent, Narcolepsy and Tealdeer.
You "made" a family of 8 sims? As in, they ROLLED that? Because those aren't supposed to be rollable. Or did you MAKE it that way?


I've got at least 2 born-in-game sims in my neighborhood with the tealdeer trait.  I did not choose the trait for either of them, they just lucked into it on their own. That's the only odd trait I've seen, but I've definitely seen it at least twice. Personally I like it, it's right up there with the night that everyone rode tiny bicycles. . .
Yeah, I've had a couple game-made sims turn up with Tealdeer too.  At first I thought it was a hidden trait because I didn't see it on the trait list in the game.  I guess Tealdeer showing up without being manually-added is a bug?  Is there any way to make it so we can toggle whether we want these traits to be "rollable?"  I have no idea how you implemented these traits so I have no idea whether that would be a monumental undertaking or a simple parameter tweak.

Quote

I wouldn't want the pedophile trait to start turning up randomly though.

You're no fun.

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