Serving Food
striker:
Hey JM,
I was browsing MTS2 and saw the following hack:
http://forums.modthesims2.com/showthread.php?t=70736
This is something that I haven't liked since Sims2 came out. How often do you have only 1 sim and 6 sims in a house. I would dare to say that most of us average 2-4 sims to a household.
Does it work as advertised, does it conflict with any FFS hack, and are you planning on making something better than this?
J. M. Pescado:
Dunno. I'm pretty sure it'll bugger the Macrotastic Eat logic, though, since it will derail the already existing logic there that picks between have/serve.
striker:
k, i wont put it in. Is there anyway to incorporate it into the macrotastic/eat function?
Ancient Sim:
I use this hack and overall it works very well. When I go to a SS lot for instance, instead of 6 meals being served (meaning only 5 of the 8 SS members can eat), it serves 9 meals. It's a bit iffy sometimes in that they will sometimes serve meals for sleeping Sims with more than half their hunger bar filled (which isn't supposed to happen), but the values can be tweaked in SimPE. It certainly solves the problem of hungry kids not getting fed. Also, the fridge locks for an hour once the cooking Sim has started, so it stops other Sims trying to cook at the same time The only drawback with this is that if the action is cancelled, the fridge is still locked (you can solve that by buying another one and snacks/desserts are still available). In the main, I'm very pleased with it and would find it very difficult to cope without it now, it's totally transformed the game in terms of meal-making. It doesn't work in dorm lots, incidentally, probably because it hasn't been coded to do so.
J. M. Pescado:
Yes, well, I don't see why you care whether the SS members eat or not, really....I mean, they're visitors. They'll leave and come back before they can starve to death anyway. Screw them. Get yer own.
As for incorporating it into Macrotastic Eat, it already is: Macro-Eat will automatically serve food if the number of hungry-value people is >= 4, where kids count as 1.5. This is considered to be the break-even point (serve meals cost 4x, so it is a loss to serve below 4). A current project is the ability to serve a single food, but to auto-abort the process before the sim actually attempts to eat it, so that it can be given to a child, rather than wasting tons of food "Serving". This isn't really important, however, as a child lasts only one week, and of that week, you'll only need to worry about it on weekends because there is free food on weekdays at school, meaning you will pretty much never need to feed a child on a weekday.
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