Patch ponderings...
gelfling:
Legal: didn't have any problems installing the patch but did think something had gone wrong when I fired up the game having forgotten to remove the old copy of Awesome mod but it took .00001 seconds to realise and 2 seconds to fix.
coltraz:
Razor. I had problems after the patch and it absolutely was not due to incompetence. I solved it because of competence. It was the game that screwed itself up.
jwaas:
Legally bought. Booted fine after I removed the old incompatible mods. Did not run well with the ISM/Awesome hybrid, and no wonder, because ISM wasn't updated yet. Got two small errors* running just the AwesomeMod, and surprise surprise, they're still there in the unmodded story mode with AwesomeMod removed. I'm lucky that the patch only broke two such minor things as far as I can tell.
*Sims that were seated upon saving, are standing and interpenetrating the seat they were in upon reloading, but escape just fine when told to move; and the little Opportunity notification tune sounds weird. I am sure that others have found and reported these errors already, and have yet to look for any solutions, since I have bigger fish to fry at the moment.
Budgie:
I originally had reloaded, but when I tried to patch up to 1.27 (or whatever it was called), it failed, no matter what I did, so I backed up my saves and CC and uninstalled it, replacing it with the Razor final version. From that I had no problem patching, but then again, the only mod I have in my game is Awesomemod, along with a little CC.
chaos:
jwaas, the Awesome-compatible Indie Stone mod shouldn't have been affected by the patch, because it's not a core mod. It was probably just the usual voodoo that caused your game to run better after taking it out.
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