Patch ponderings...

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Motoki:
Quote from: tickleonthetum on 2009 August 01, 12:55:00

I've been sitting watching al of you trying to beat the new patch into submission and got to wondering something.

Are you trying to patch the 'real' legal version of the game or oone of the pirated versions... could this be behind some of the problems encountered?


Considering there's A LOT of people on the Exchange forums bitching about it and you need to have a legal valid key to post there I think that pretty much shoots your theory down. Nice try though. :P

snapzit:
Legal copy. I fiddled with the game afterward until it stopped spazzing out, when I realized I had not purged the cache files. Took out AwesomeMod, deleted caches, reinstalled the updated AwesomeMod.  When I opened a game it all worked fine, if a little choppier than originally, but as I played it seemed to level out.

Krisan Thyme:
Quote from: Zazazu on 2009 August 01, 16:22:59

Most of 'em, yup. I'm just ticked that EAxis required us to have the dumb library families, still. That's the only issue I had. I have the Razor version.


The patcher will just error on anything that's missing or altered, it doesn't matter if it actually changes that file or not it simply halts on anything that it construes as "abnormal." Mine halted on "VideoCamera.ini" for example.. I was using Aikea's camera tweak and it freaked out over the file being different. (Which is ridiculous of course, both because it is nothing more than a simple INI file that's designed to be tweaked anyway.. and also because the patch never updated this file or touched it in any way.)

So yea, I agree, it's dumb.

TwoToot:
compare md5
patch data

More than likely there are no complete files in the patch, but just what needs to change between the files. So if the file is different, patching to destroy quite a bit.

<-- Captain Obvious

snabul:
In my case, I changed the "Shaders_Win32.precomp" in ...Sims3/Game/Bin. (because I want them NAKED!)

The Patch did not work.

While I left the original as "oShaders_Win32.precomp" in the same folder instead of replacing it for real, it was easy to get back:

I turned the name of the modified file in "xShaders_Win32.precomp" and renamed the original to its original name.

Then the patch3 did work.

Especially when juggeling with cracked and original .exes in Sims2 I got used to keep the original files in their places, but renamed them.

The cracked .exe are always renamed by me to something like "crackedExeOfGame" to keep the original one for patching. You can start by that .exe the same way...

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