Work/school zergswarms and game performance

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Chukertuc:
I´m having the same problem. My teenagers are crashing into each other in front of the school door; and the game clock jumps from 5 to 15 minutes making a simple "washing hands action" last for about 1 and half hour! :'(

Zazazu:
How many residents do you have? I have a feeling our population cake was a lie. I had about 225 when I actually counted, plus 72 NPCs and 20-some homeless. So, a little over 320 sims. I was having the same time-skipping. I did a cleansing and now only have 60 residents. Time runs smoothly again.

My computer is not a POS, either.

ramseyazad:
For what it's worth, I tried ISM's 'wolfrun' concept, left the neighborhood running for about a day, and came back to all these same problems, lobotomized sims taking forever to go take a pee or whatever SupCom told them to do, unable to get to school or work or anything.  At times, fps looked like about 3.   I tried removing everything but awesome, tried lowering the graphics settings, tried a single sim fambly, tried gassing their asses, tried gassing more of their asses, and there was no change in the performance of that neighborhood.

 I started a brand new neighborhood and this was not the case, everyone in the same household, with the same mods (awesome, indie, couple various xml tunings), went about their business fairly efficiently.  Haven't played it long enough to tell if it will reproduce the problem, so, very well could be voodoo.

twallan:
Quote from: ramseyazad on 2009 August 01, 18:33:15

For what it's worth, I tried ISM's 'wolfrun' concept, left the neighborhood running for about a day, and came back to all these same problems, lobotomized sims taking forever to go take a pee or whatever SupCom told them to do, unable to get to school or work or anything.  At times, fps looked like about 3.   I tried removing everything but awesome, tried lowering the graphics settings, tried a single sim fambly, tried gassing their asses, tried gassing more of their asses, and there was no change in the performance of that neighborhood.

This sounds like the lag issue I was encountering.  If you still have the town, perhaps you could use my "NRaas Standalone CarLimo Cleaner" object to see whether there is a large number of global objects piling up in the background.

I would love to know whether your lag issue is the same one that I found in my game.

You'll find the object over in the Pudding Factory, if you are interested in taking a look.

Good Day. :)

Motoki:
Quote from: ramseyazad on 2009 August 01, 18:33:15

For what it's worth, I tried ISM's 'wolfrun' concept, left the neighborhood running for about a day, and came back to all these same problems, lobotomized sims taking forever to go take a pee or whatever SupCom told them to do, unable to get to school or work or anything.  At times, fps looked like about 3.   I tried removing everything but awesome, tried lowering the graphics settings, tried a single sim fambly, tried gassing their asses, tried gassing more of their asses, and there was no change in the performance of that neighborhood.

 I started a brand new neighborhood and this was not the case, everyone in the same household, with the same mods (awesome, indie, couple various xml tunings), went about their business fairly efficiently.  Haven't played it long enough to tell if it will reproduce the problem, so, very well could be voodoo.


I have had this experience as well but I noticed similar things when my old neighborhood got large even before Indie. I just think Indie on a wolfrun running fast speed just speeds up the process of create of LOT of sims in a short time.

Honestly, in my experience with this game there's a threshold of the number of sims in your neighborhood and I don't know what it is exactly, it may vary for some people, but once you get beyond that threshold it's just BFVFS territory with terrible lag that turning graphics settings down does not help and lobotomized townies who can't even take their asses to the toilet.

I think Indie just facilities speeding this process up by a great deal, but imo it can happen to all neighborhoods sooner or later if there aren't some means of population control in place.

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