A new kind of crash!

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donthurtme:
I installed the awesomemod this morning. I went to play one of my families (I clicked one of my familys from the start menu) and the game just crashed. I opened up the game again, clicked the family, it crashed again. I opened up the game again, clicked a different family, it crashed. So I tried this:

1. Simply trying again. For Windoze users, 3booter will perform this task automatically, as well as clearing the wreckage.
2. Deleting all of the *cache.package files out of your Sims3 user directory.
3. Reinstalling AwesomeMod.
4. Installing this enablescripterror.package file into your Mods/Packages. Also useful for debugging other glitches.
5. Rebooting your computer.
6. Blowing in your computer.
8. Turning off the computer and violently shaking it.
9. Prayer.
10. Rattles.
11. Chanting.

None of it worked. I realized it was all the awesome mods fault when I removed it and played the game, and the game worked fine.
... Help.

J. M. Pescado:
This has been reported and briefly encountered, but doesn't appear to be anything SPECIFICALLY induced by AwesomeMod. I spent hours tracing this, only to have it magically go away without, and the only thing I can think of is that at some point I booted the original unmodified game and opened a neighborhood with the CD in place. I have this wild theory that this is a new EAxian attempt to crack down on pirates, who presumably do not have access to an original CD.

donthurtme:
Quote from: jordi on 2009 July 31, 17:03:48

Tried it without enablescripTERROR.package?
If using a crack, try booting from the original exe and CD (or mounted image).

And are you patched?


I don't have a crack, and I yes, I tried with the enablescripterror.package. And I am patched, but not to 1.3

Quote from: J. M. Pescado on 2009 July 31, 17:08:30

This has been reported and briefly encountered, but doesn't appear to be anything SPECIFICALLY induced by AwesomeMod. I spent hours tracing this, only to have it magically go away without, and the only thing I can think of is that at some point I booted the original unmodified game and opened a neighborhood with the CD in place. I have this wild theory that this is a new EAxian attempt to crack down on pirates, who presumably do not have access to an original CD.

....

donthurtme:
I removed it (awesome mod) suddenly my Indie Stone Mod doesn't show....
I have a head ache.
I need my awesome mod.

Enelen:
Quote from: donthurtme on 2009 July 31, 17:24:18

I removed it (awesome mod) suddenly my Indie Stone Mod doesn't show....
I have a head ache.
I need my awesome mod.


You need the Indie Stone core for the mod to show without AM, but I don't know if it was updated for the 1.3 patch yet.

Quote from: J. M. Pescado on 2009 July 31, 17:08:30

This has been reported and briefly encountered, but doesn't appear to be anything SPECIFICALLY induced by AwesomeMod. I spent hours tracing this, only to have it magically go away without, and the only thing I can think of is that at some point I booted the original unmodified game and opened a neighborhood with the CD in place. I have this wild theory that this is a new EAxian attempt to crack down on pirates, who presumably do not have access to an original CD.


Except not everybody got it, therefore either they messed up their anti-pirate code (very possible), or it's only a new form of voodoo, and having a dozen Feng-Shui thingies on my monitor or maybe the greenery I'm cultivating on my computer filters out the bad vibes. I definitely haven't tried with the CD as I doubt the game would accept the RLD image as a valid CD :) Hmm, on a second thought, maybe it *was* a good idea starting the patched game first with 3 different core mods in the mods folder...  ::) Talk about absent-minded...

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