Death at a Birthday Party
LVRugger:
Quote from: minidoxigirli on 2009 July 30, 08:26:46
It seems like the old people wait for a party to conk out. I've had parties where great aunts and grandparents die seconds after getting out of the taxi. It's almost like the game goes, "Oh, shit! We forgot to kill off Grandma!"
It sure does. I had a death at the first birthday party I threw. He left his car parked on the street as I didn't have a driveway then. Now, 3 generations later, I still have that damn car parked on the street. Someday I'll get off my lazy ass and figure out how to get rid of the clunker.
CheritaChen:
The lack of cohesion with death events does lead to many amusing moments. The other day my household got the notice that one of the EAxis townies was about to croak. The next evening, one of my Sims was on the phone with said townie when the "XXX has just passed away" message popped up. Nevertheless, my Sim continued his friendly phone conversation with her, apparently from beyond the grave.
It's odd that they didn't fix something like this, but focused on taking out the ability to reproduce with Grim. I saw all kinds of people thanking EAxis over on the bbs, as if the few fixes that actually did fix things shouldn't have already been working before the goddamn game was released. Have they never heard of testing?
Gus Smedstad:
Quote from: CheritaChen on 2009 July 30, 13:17:01
I saw all kinds of people thanking EAxis over on the bbs, as if the few fixes that actually did fix things shouldn't have already been working before the goddamn game was released. Have they never heard of testing?
I see the people thanking EA as serving a useful function. Yes, these things should have been fixed before release. But at least the positive feedback encourages them to continue to work on much-needed patches.
- Gus
CheritaChen:
Quote from: Gus Smedstad on 2009 July 30, 13:33:35
I see the people thanking EA as serving a useful function. Yes, these things should have been fixed before release. But at least the positive feedback encourages them to continue to work on much-needed patches.
Well, I see it as further evidence to the EAxoids that the public will eagerly, gratefully accept any piece of shit and pay for it, then be even more grateful if a few bugs are acknowledged and supposedly fixed. If people are kissing their virtual feet for fixing things that are major deal-breakers, what is their incentive to get things right?
Gus Smedstad:
That boat has already sailed. EA already has plenty of evidence that they can sell buggy software and people will buy it. The issue now is whether they'll continue to work on the product in ways that don't directly earn money. Expansions? Sure, of course. Patches? Much tougher sell to management. However, they must be aware that customer satisfaction counts for something, or they wouldn't authorize the expense of patches at all. The thank-yous are all the evidence they have that the patches are worth something to EA.
- Gus
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