Patch 1.3 Released

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Motoki:
Quote from: virgali on 2009 July 28, 21:27:01

I guess I'll go search for the first patch then :)


Here: http://na.llnet.eadownloads.ea.com/u/f/sims/sims3/patches/Sims3_1.2.7.00002_from_1.0.631.00002.exe

or here: http://www.simprograms.com/the-sims-3-patches/patches-the-sims-3/

It's up on torrent sites too.

And for all you tards saying you are removing mods so you can install the patch even after Pescado told your asses it serves no god damned purpose you are idiots performing voodoo that does nothing.

99% of "mods" are package files that reside in the Mods subdirectory that you created. You. Not the game. The game has nothing to do with that and it will never look there.

Now if by "mod" you mean an ini or shader package or else something that does not normally reside in the Mods directory or one of its subdirectories then yes, you will need to remove that but not just remove it you will need to restore the original file that you replaced or modified.

Now it's possible there may be some conflicts with certain mods, particularly core ones, and the patch, but that in and of itself will not prevent the game from patching.

gamb:
Quote

The Sims 3 now supports more than 2000 concurrent save games.

...damn.  Was there some sort of problem with people not having enough save slots?  That's a lot of saves.

Quote

Sims can no longer "Try for Baby" with the Grim Reaper.

 :'(

shannon_elaine:
The first patch gave me huge issues when it came time to install it. I finally had to uninstall my game and reinstall it to get it to patch. And lost LOTS of stuff in the process even though they shouldn't have gone anywhere. So today I moved my Mods folder to my desktop etc. And the patch won't install. I get this:

Error: I/O operation failed (attribute modification)   

>:(

Gastfyr:
I absolutely NEED this patch for these reasons:

Quote from: DigiGekko on 2009 July 28, 18:22:36

The "Call Over" Interaction is now available on seated Sims.
Number of Books Read in the writing skill journal now counts number of books finished instead of the number of books started.
Sims no longer have the rare chance of getting permanently stuck while socializing.
Non-player Sim autonomy now runs more quickly for Sims on screen and nearby (neighbors won't spend time standing in their front yards or not moving on community lots)
Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.


I always get som luz reading these Sims patch notes.  ;)

Sexual Innuendo:
Is this patch causing anyone else huge pathfinding difficulties? Ever since I installed it, my Sims haven't been able to access anything outside of the room that they are currently in, unless they walk into the room of whatever they were going to access before the queue comes up.

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