Install 1.3 update or not?

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Zaphod Beeblebrox:
My bad.  Just pointing it out for the people who will go ZOMG I HAZ NO SUCH FOLDER.

Also about the enablescripterror.package -- that's more or less something to enable error logging that's helpful for modders in order to fix their mods.

dilpill:
Quote from: Lisen on 2009 July 29, 20:00:34

Well, my game works perfect without the enablescripterror.package-
Is it a "must", or?  ???
It allows the game to create error logs if/when a script fails. You really only need it if you want to be able to post an error log when you report a bug or crash, or if you're making a core mod yourself. It doesn't change gameplay at all.

Anonym:
Quote from: Zaphod Beeblebrox on 2009 July 29, 20:03:44

My bad.  Just pointing it out for the people who will go ZOMG I HAZ NO SUCH FOLDER.

Also about the enablescripterror.package -- that's more or less something to enable error logging that's helpful for modders in order to fix their mods.


Well, for a while it seemed to fix the CTD at 1/4 loading for some people, including me, even though it was created only to debug it.

I recently took it out, and it seems not to be needed for that purpose anymore.

OpiumGirl:
Surprising after reading this entire thread that no one has asked....
Is the new version of Awesomemod backwards compatible for not-yet-patched games?  Or is it even useful for people who haven't updated to use the new one?

Zaphod Beeblebrox:
Hm...I could have sworn that it would be just like the version released after the previous patch -- it's meant to be used with a patched game. 

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