Install 1.3 update or not?

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Monica Darkstar:
Well watch it when your sims give birth. I installed the new patch then played for a bit. The wife in my household went into labor and had twins. I know she had twins because it asked me for 2 names. First baby born was in mom's arms and second baby was found by the dad in the front yard .....lol. Oh, and the smarter paths don't work worth a pooh! They all just stand around unable to go where you tell them to go.

BobDob:
I think what Pescado is saying is that The Sims would lag with too many sims in the neighborhood both before and after the new patch.  The only difference now is that the core game can't move all the people out that it used to be able to, so it's more likely to get overpopulated if you "lock" a lot of Sims by controlling them at least once.  

All in all, it's a good change, though I think a command to "unlock" a Sim family would be useful.  I know some people may switch to a non-played family for just a few seconds to see what's going on, but don't really care if that family later gets manipulated by the story engine if necessary.

Vampcorn:
So does this mean that the patch works with the awesomemod?

awrevell:
Quote from: BobDob on 2009 July 28, 20:30:23

All in all, it's a good change, though I think a command to "unlock" a Sim family would be useful.  I know some people may switch to a non-played family for just a few seconds to see what's going on, but don't really care if that family later gets manipulated by the story engine if necessary.


If you don't care one way or the other what happens to them it isn't a big deal if they stay.  However, if they annoy you you can always encourage them to move out of town the old fashion way.  Mind you if you forget to get rid of the presents Grim leaves behind the next tennants of that home may not be very happy.

Roflganger:
Quote from: BobDob on 2009 July 28, 20:30:23

All in all, it's a good change, though I think a command to "unlock" a Sim family would be useful.  I know some people may switch to a non-played family for just a few seconds to see what's going on, but don't really care if that family later gets manipulated by the story engine if necessary.


I don't think it protects the Sims from other Story Progression events, it just keeps them from being run out of town. 

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