Getting weird random demotion
J. M. Pescado:
Quote from: Luisa on 2009 July 28, 10:06:18
It also worked because her mood (which was +3 giving her a Metrics Average rivalling my own) was now right down at -3, meaning no promotion for her. But to prevent me from having to ruin her day for the rest of her life, I may still need to kill her. Maybe I should woo her again and pretend I love her to get her to move in with me, then off the bitch, taking her money too?
I'm more curious as to how an apparently totally unplayed feral sim managed to acquire a performance bonus of +216, higher than YOURS, which is why you're being demoted: The newcomer outclasses you! The boss metric thing, though, inactive sims don't generate coworker/boss connections, intentionally: otherwise, you'd get a combinatorial explosion where each sim generates the need for a boss, who generates the need for his own boss, and all of them sprout coworkers, which also need bosses and coworkers...
Quote from: Emma on 2009 July 28, 09:34:17
I had this problem with the Emperor of Evil thing too...my sim was getting promoted everytime she went to work, then demoted the next day. Why can there only be one EOE?
You don't know much about being evil, do you, EMMA? Because you SUCK and are an EMMA.
friendlyquark:
There can be only one Emperor of Evil because more than one makes you a Duke of Annoyance or something. So obvious! However EAxis has messed up if a that neurotic mess of a character can make it higher than you. Does she laugh maniacally while she is checking if she left the oven on?
Is there a fix to make non-player sims be made of FAIL? They shouldn't outclass a player run sim.
J. M. Pescado:
Neurotic is actually an extremely powerful trait for achievement, because the Freak Out interaction gives you a moodlet buff that makes you completely immune to fun drain.
Gastfyr:
Quote from: friendlyquark on 2009 July 28, 16:14:23
Is there a fix to make non-player sims be made of FAIL? They shouldn't outclass a player run sim.
In my game they are made of FAIL. I switch to them sometimes to see wtf they are doing, and they're all standing around goofing off when they're supposed to be at work. Thier job performance is in the toilet and they have no skills. Even the kids and teens are usually failing school. Also, they often are lonely, smelly, passing out, and starving. Not all of them though, which makes me wonder why some of them can at least manage thier basic needs while others cannot.
That Eighties Guy:
Quote from: Gastfyr on 2009 July 28, 17:52:31
Quote from: friendlyquark on 2009 July 28, 16:14:23
Is there a fix to make non-player sims be made of FAIL? They shouldn't outclass a player run sim.
In my game they are made of FAIL. I switch to them sometimes to see wtf they are doing, and they're all standing around goofing off when they're supposed to be at work. Thier job performance is in the toilet and they have no skills. Even the kids and teens are usually failing school. Also, they often are lonely, smelly, passing out, and starving. Not all of them though, which makes me wonder why some of them can at least manage thier basic needs while others cannot.
Aye, I have sort of the same luck here. Some seems to have had half of their brain flushed down the toilet while a few manages to be superheroes. In disguise, of course.
Navigation
[0] Message Index
[#] Next page
[*] Previous page