Hard-to-find conversational options

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nanacake:
So if they're all the same 9, does it have no effect on the image the speech bubbles show at all? I thought it did a little bit.

rufio:
Quote from: J. M. Pescado on 2009 July 27, 15:36:41

Quote from: pbox on 2009 July 27, 15:15:33

But sims get bored when the "same" (as in, same string) social is being repeated too often -- I haven't seen this yet with socials that look different (even though they probably boil down to the same + / - effect). I guess that's the point of having different keys for them?
Pretty much. It's there to pretend you're doing something different, even though they're really the same things. Mechanically, all socials of a given type are completely interchangeable.


Does this mean you've been working on a TS3 autosoc?

Roflganger:
Quote from: nanacake on 2009 July 27, 18:34:52

So if they're all the same 9, does it have no effect on the image the speech bubbles show at all? I thought it did a little bit.


The speech bubbles do vary depending on the topic - favorites are typically shown in "get to know" interactions, discussions about cooking show recipe cards and mixing bowls, etc.  

TS2 did a much better job of giving conversations the illusion of personality and depth.  If they were talking about tennis, they'd show off their serve; if they were discussing their alien abductions, they'd rub their rumps.  My favorite was the dirty joke animation where a Sim would illustrate a female body with his hands.  In 3, the animations have very little variety to them, and except for a few rare examples, seem to just cycle randomly for each interaction type, regardless of the specific social being used.

Simlish also seems extremely limited this time around.  In TS2, even after years of playing, it never sounded really repetitive.  In TS3, though, I hear things like "How da hail?" all the freakin time.  That's probably why conversations are so much shorter in this version; there doesn't seem to be enough unique dialogue to have more than a 2 minute conversation without repeating the same phrases over and over.

chaos:
Since TS3 sims are fairly smart about taking care of their needs, I've been taking a more hands-off approach to playing the game, and sims are hilarious when left to their own devices. The parents in the fambly that I'm currently playing will take every opportunity they can with their kids to praise them, express fondness for them, request them to do homework, and request them to clean. The daredevil teenage son loves to do the Watch This interaction, and the bookwork son wants nothing but to talk about books. Unless I queue them to skill or something, all they do is socialize with each other, read books, or play on the computer, but they mostly want to socialize. The autonomous book critiques are especially funny to me. Science fiction, romance and trashy novels almost always get criticized as lousy. Drama, mystery, and other higher-level novels nearly always get praised as being great, and yes, this tends to happen directly after a sim has finished reading a book.

Gastfyr:
Quote from: Motoki on 2009 July 27, 18:17:35

I believe I've gotten praise on non-schmoozy sims when they have a child who just made the honor roll.

Yep, me too.  In fact, my sim parents have rolled wishes to praise the honor roll student.  And they weren't shmoozers.

I agree that it is very frustrating when a lvl 10 cook rolls a want to boast about cooking and it is entirely impossible to actually fulfill the want.  Should be easy points, but no.  :-\

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