Flagrant System Error

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Kitbug:
Quote from: J. M. Pescado on 2009 September 16, 09:13:08

This error is only possible if something has corrupted the service table in your neighborhood, as the only way this error could occur is if the SimsAssignedToLots dictionary is nulled. Nothing in AwesomeMod is capable of performing this feat as it occurs inside of data structure we have never attempted to edit. Either you have used a third-party mod you're not admitting you, or you've clumsily attempted to edit the neighborhood with a third-party tool. Try using "destroyallnpcs" to see if obliterating the service pool entirely clears this up, and if it doesn't, then the only way to fix it would require modifying the core code JUST to fix an apparently uniquely you, normally-impossible malfunction. Basically, you broke it somehow, it's not my fault, and you're SOL.


Oh dear. O.O No, I swear, I did not do anything. I don't trust mods, so I've only ever used IndieStone and AwesomeMod. And I never tried to edit the neighborhood in anyway. Either way, thanks for the reply. I'll give that one a try, and if it doesn't work, well, my town is overpopulated with one family's spawn anyway.

Hmm, now I'm curious, though. Is there a way custom content could have somehow been the cause of it? To my knowledge, none of it was in any way hacked, but if it were could that have caused this problem?

wizard_merlin:
Quote from: Kitbug on 2009 September 16, 09:17:28

Quote from: J. M. Pescado on 2009 September 16, 09:13:08

This error is only possible if something has corrupted the service table in your neighborhood, as the only way this error could occur is if the SimsAssignedToLots dictionary is nulled. Nothing in AwesomeMod is capable of performing this feat as it occurs inside of data structure we have never attempted to edit. Either you have used a third-party mod you're not admitting you, or you've clumsily attempted to edit the neighborhood with a third-party tool. Try using "destroyallnpcs" to see if obliterating the service pool entirely clears this up, and if it doesn't, then the only way to fix it would require modifying the core code JUST to fix an apparently uniquely you, normally-impossible malfunction. Basically, you broke it somehow, it's not my fault, and you're SOL.


Oh dear. O.O No, I swear, I did not do anything. I don't trust mods, so I've only ever used IndieStone and AwesomeMod. And I never tried to edit the neighborhood in anyway. Either way, thanks for the reply. I'll give that one a try, and if it doesn't work, well, my town is overpopulated with one family's spawn anyway.

Hmm, now I'm curious, though. Is there a way custom content could have somehow been the cause of it? To my knowledge, none of it was in any way hacked, but if it were could that have caused this problem?


Have you tried a new game to see if it works? 

Even try a new game with your CC removed and just with AM and IS.  I never used IS and decided not to when I read that they stopped development of it, because if no one took over development of IS, then eventually it would become really outdated and unusable anyway.  I waited and just us the AM story mode, works pretty good from what I have seen so far.

Kitbug:
Quote from: wizard_merlin on 2009 September 16, 09:57:42

Quote from: Kitbug on 2009 September 16, 09:17:28

Quote from: J. M. Pescado on 2009 September 16, 09:13:08

This error is only possible if something has corrupted the service table in your neighborhood, as the only way this error could occur is if the SimsAssignedToLots dictionary is nulled. Nothing in AwesomeMod is capable of performing this feat as it occurs inside of data structure we have never attempted to edit. Either you have used a third-party mod you're not admitting you, or you've clumsily attempted to edit the neighborhood with a third-party tool. Try using "destroyallnpcs" to see if obliterating the service pool entirely clears this up, and if it doesn't, then the only way to fix it would require modifying the core code JUST to fix an apparently uniquely you, normally-impossible malfunction. Basically, you broke it somehow, it's not my fault, and you're SOL.


Oh dear. O.O No, I swear, I did not do anything. I don't trust mods, so I've only ever used IndieStone and AwesomeMod. And I never tried to edit the neighborhood in anyway. Either way, thanks for the reply. I'll give that one a try, and if it doesn't work, well, my town is overpopulated with one family's spawn anyway.

Hmm, now I'm curious, though. Is there a way custom content could have somehow been the cause of it? To my knowledge, none of it was in any way hacked, but if it were could that have caused this problem?


Have you tried a new game to see if it works?  

Even try a new game with your CC removed and just with AM and IS.  I never used IS and decided not to when I read that they stopped development of it, because if no one took over development of IS, then eventually it would become really outdated and unusable anyway.  I waited and just us the AM story mode, works pretty good from what I have seen so far.


No, not yet. I gave up last night and figured I'd work on it in the morning. I'm going to try to work on it with no custom content, and I'm going to ditch IndieStone, too. I didn't know AwesomeStory existed when I got that. <.<

Edit: Well, so far, so good. I deleted all the npcs, then I just went ahead and destroyed the game because the lag on it was getting really annoying from all the sims. I made sure there was nothing but AwesomeMod left, then I reinstalled. To be safe I mangled all the npcs again, and so far it's been working fine. Only gone through three sim days so far, but no problems yet. I am still curious, though, if custom content could cause this? I'm really hoping one of you far more brilliant than me type people can give me some idea as to what might have happened, so I don't somehow manage to do it again.

julie_s:
I got the Flagrant System Error pop-up indicating that a "boss" was invalid.  I had a playable ghost who got a job at the Science Lab and leveled up until she was in charge.  She eventually died permanently ("X has lost her grip on the mortal coil.  X will come back to visit, but cannot be rejuvenated.")  Three other members of the household "worked" under her, and the Flagrant System Error would show up pretty regularly.  It didn't seem to be causing any freezes or other problems, so I ignored it.

That was two days ago.  Yesterday the neighborhood loaded and played just fine, today the neighborhood is gone.  Just gone.  It is an ex-neighborhood.  Its picture is gone, its description is gone, only its title remains.  When I click on the title, it doesn't load.  Other neighborhoods load and play just fine.

Not sure what the heck happened. 

I was playing a legacy and was on the third generation.  The playable ghost was the legacy founder, and her two daughters and son-in-law (heir's husband) all worked at the Science Lab and all had her as a boss.  The non-heir moved out, the heir aged up, the next generation's heir became a Young Adult, all without a crash. The game seemed to save properly.  Then it just left town.

It's a mystery to me.

tomomi:
Hello, I am a little lost reading this thread.  What is Flagrant System Error?  Is this part of Awesome mod?  Is it another mod?  Or it is part of EA error report, etc...?

If this is a mod to diagnose problems, I want to hear more about it.

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