What defines "Growing up well"?

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chaos:
I'm guessing that good pregnancies and good grow-ups up have more to do with overall mood than anything else. I somehow manage to keep all of my sims "in the bubble" and have never *not* had the option to select traits for spawnlings, at any stage, even when I ignore wants for reading pregnancy books and such.

kuronue:
Quote from: Aaroc on 2009 July 24, 05:56:54

how were the toddlers' relationships with their parents? I guess, obviously, since they learned to walk and talk and everything, they must have each had a decent relationship with at least one of their parents, but maybe that has some factor in it?


Actually, that might be something to do with it - when I've got a number of sims around, I'll often rotate who was teaching, so maybe they're only getting a certain amount of relationship with each of several sims instead of a high relationship with one teaching parent. Also, this particular household has the evil trait running in the family, so there may or may not have been candy stealing - does that give a relationship hit?

Gus Smedstad:
I'm slightly curious how a toddler manages to grow up badly.  I pay pretty much the minimum attention to them, only training them as the parents roll the relevant wants, dealing with them when they hit "warning" for food, social, or diapers, and otherwise just letting them do whatever they like.  Yet they all grow up well, and I always get the Trait-choosing dialog.  Getting "grow up well" has been so easy I've assumed you had to deliberately stunt them to get "grow up badly."

- Gus

Aaroc:
Funny. for as many evil sims that I've played, and for as many Steal Candy interactions I've done, I've never actually noticed whether it causes a relationship hit or not.

It seems logical that it would, but we all know how the words 'EA' and 'Logic' simply don't belong in the same sentence... nor the same paragraph. I can't think of any evil sims living with toddlers in my game at the moment, so I can't even test this unless I create a new family. However, I can think of one family in which an evil sim, who was the uncle of a toddler, actually had the highest relationship with the toddler than he did with anybody else, and the toddler had the same with him. Of course in that case, the evil uncle ended up being the primary care giver, and the toddler was insane.. so maybe that's not the best example.

I would say that mood seems a logical attribute for deciding whether a toddler grows up well, but really, it's hard to get a toddler 'in the bubble' unless they live on a beautiful vista lot, since I don't think they get comfort moodlets from their cribs, they don't get well fed buffs, and they don't get decorated buffs. I think mood is probably the biggest factor in pregnancy though. Of course, whether average mood throughout the pregnancy or just her mood when the children are born becomes a question.

Honestly, I think the best way to find out what affects growing up well or poorly would probably be to find the data in one of the files. I would be the wrong person to ask on that front though. I barely have a working knowledge of HTML, and anything above that boggles my poor little brain (to include proper comma usage).

Roux:
Quote from: Aaroc on 2009 July 24, 14:43:12

they don't get well fed buffs...


Maybe it's a feature of AwesomeMod, but they have been getting food buffs in my game when I use the high chair and select to feed them a high-quality meal. However, this can be really time-consuming between all the toddler docking problems and the time needed to put the food through the processor. I generally use bottles when time is critical and/or I'm not in the mood to deal with it.

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