Awesomemod Manual or Help Text? Anyone? - Wiki Edits in Progress!
Simius:
Quote from: chaos on 2009 July 24, 06:43:05
I've added the list of console commands to the end of the AwesomeMod information page of the wiki that Kyna posted upthread (it was surprisingly easy), and will be adding the two fire-related commands, like now.
ETA: The list is in alphabetical order, except for commands that just naturally go together, such as addtrait/droptrait, dresser/mirror, etc.
Good job. I'll try to add some as well when I have some time (probably tomorrow). I also have a whole list of commands in the helpful tips thread and they are pretty much all verified to be awesomemod commands and not just EA debug commands. But I don't have all the awesomemod commands in there, unfortunately. So if you want to you can add in those commands as well. (and give better descriptions than I did if mine don't make any sense.)
Tenjho:
Good work so far on the information page ^^. I've edited the console page to make it a little easier on the eyes.
chaos:
Um, you really didn't make it any easier on the eyes, IMO. By adding unnecessary quotes to the bold text (which is already emphasized by being bold), you made it look cluttered, and by italicizing everything, you've actually made it harder to read. Italics are designed to emphasize certain words or phrases, not the whole damn text field. Why, exactly, did you feel the need to do that? If you really wanted to change the format, to make it more uniform with the rest of the page, you could have simply placed the name of each console command on the first bulleted line, and used indented bullets for the descriptions. I had thought about doing that, actually, but figured that bolding the names of the console commands would be enough. Apparently not. ::)
Motoki:
Quote from: Simius on 2009 July 24, 06:31:15
I tried discoinferno once. It lit started all the houses/community lots on fire. Benches... tables... etc. I also tried the trogdor one and it at minimum set my car on fire. Which whenever I put it out it caught on fire again. With both it basically was an eternal blaze for me until I quit. I don't if they are designed that way or my computer was just so overwhelmed I could never put the fires out.
They're basically joke/Easter Egg commands. Not really meant for normal use. :P
But yes, the trogdor is the active lot and disco is the whole damned town.
The fires actually do go out. Eventually. It just takes a long time, particularly the discoinferno. But I have played through both and they eventually go out.
One family I even cleaned up after trogdorstrikes again (it was a mess!) and continued playing.
I did the disconinferno on a borked up town that I really couldn't play anymore (most of the sims just stand around and whine about their motives) and played it out like a huge armageddon scenario. It eventually went out after a very long time. Might have been a couple of sim days even. There were mass deaths. Most of the town died. Grim was working over time. Actually some of the borked up sims were the few to survived since they were 'stuck' and not reacting to the carnage. Sims tend to be dumb and run into fires instead of away from them. ::)
Note that the discoinferno will slow your computer down. I have a fairly decent system and when I first ran it the game paused for a long time, then after the shit hit the fan it still ran really slow most of the time.
I honestly wouldn't recommend discoinferno unless you are really bored and you have the same motto as Pescado, I just want to set the world on fire.
I may, however, use trogdorstrikes again at some future date if I really dislike a sim family and role play an evil magician who takes a taxi to their lot, summons the trogdor to rain fire and visit carnage upon them, and the gets another cab and high tails it the hell out of there! ;D
Simius:
Quote from: chaos on 2009 July 25, 01:07:34
Um, you really didn't make it any easier on the eyes, IMO. By adding unnecessary quotes to the bold text (which is already emphasized by being bold), you made it look cluttered, and by italicizing everything, you've actually made it harder to read. Italics are designed to emphasize certain words or phrases, not the whole damn text field. Why, exactly, did you feel the need to do that? If you really wanted to change the format, to make it more uniform with the rest of the page, you could have simply placed the name of each console command on the first bulleted line, and used indented bullets for the descriptions. I had thought about doing that, actually, but figured that bolding the names of the console commands would be enough. Apparently not. ::)
I got rid of the quotes and the italics... Hopefully it is how you had it. From now on Tenjho needs to get permission from management (you) before doing anything.
Anyway, I added some other commands as well and fixed 1 or 2 typos you had in your commands (such as renamesim should have just been rename). If I fucked something up let me know and I'll try to fix it.
Navigation
[0] Message Index
[#] Next page
[*] Previous page