Story Progression, Lies and Propaganda from EA

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Mirelly:
I'm no fan of EA propaganda, but the "overpopulation" in the blog linked to above, is clearly defined as a variable dependent on the machine. Pescado has already declared that the game engine's register for character head counts is a 32 bit number ... or was it a 64 bit number?

I was bemused by the EAxoid's declaration that story progression doesn't evict from the town sims who are in a "relationship" with the player's sims. All the same, I am glad I am a satisfied customer of Awesomeware.

Bouncing Pink Ball:
Quote from: Doc Doofus on 2009 July 22, 21:42:00

You're overestimating.  The geriatric community syndrome that some people ascribe to awesomemod is actually an EA problem.  EA story progression never tried to keep a smooth demographic balance.  Since you start a brand new game with most Sims as young adults, you have a bulge in the demographics that drags the game towards geriatrics, and then a mass die-off, to be replaced by a new surge of replacement game-made young adult townies, to continue the cycle.  A better way to do things would be to have story progression create new townies of different ages with the goal of having a flatter demographic curve. 


That's what I figured was going on. It seems obvious to me that the game should generate new sims from a variety of age groups, removing some townies and moving in new families of different ages as necessary to keep the town demographics in a normal range and allow for plenty of social interactions, like a good number of townie kids for the tots to chum with or various ages of singles for relationships. I could even see logic in allowing players to plan games with neighbourhoods of mostly young couples or geriatric retirement towns if they so desired. The way it's working now, including booting out player-created sims, feels like a major oversight that should have been accounted for early on in story progression development. At worst, pre-release testing should have caught it.


Roflganger:
I have no doubt that there are population limits, my doubt is only that the reason Sims get deleted (emigrated) is in an effort to balance that population.  As I said, in the base game, I'd get move out AND move in reports in the same newspaper - if population was the reason for the move OUT, then there should certainly not be a simultaneous move IN.  And I was getting move outs within a few days of starting a new game, long before any population concerns could be kicking in.  

Bouncing Pink Ball:
 ^ Interesting. Is there a difference in the age or gender of the sims moved out and in or is the game replacing same with same which, of course, is totally pointless and means design flaw. I haven't payed attention enough in game to notice.

Roflganger:
Quote from: Bouncing Pink Ball on 2009 July 22, 22:12:53

^ Interesting. Is there a difference in the age or gender of the sims moved out and in or is the game replacing same with same which, of course, is totally pointless and means design flaw. I haven't payed attention enough in game to notice.


I honestly couldn't say at this point - I haven't played an unmodded game since a few days after AwesomeMod was released.

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