Breeding stock in the sim bin for Indie Stone

<< < (4/5) > >>

Faizah:
I've attached the last two sims to my previous post, now. (The human-looking ones.)

Liz:
Quote from: Faizah on 2009 July 22, 04:42:46

And a daughter:
http://i131.photobucket.com/albums/p282/Lady_Faizah/TS3/Eeevil.jpg
Daaaang, Faizah, that daughter must stop Christmas from coming -- but how?!

Motoki:
Update on this experiment with some I must say disappointing results.

I ended up getting over 350 sims for the sim bin. I guess I have the extreme trait. :P And Let me tell you the CAS runs like ass when you have that many.

Okay this is mostly reposted from what I already wrote at MTS:

I did tests with a couple of wolfruns on the fastest speed, shortest life span, highest Indy Stone update setting and after destroying all the humans the neighborhood came with by default.

I found that ISM grabs a couple of sims from the CAS and then holds onto them for dear life while populating the town. Basically I end up with towns where all the families look the same or same-ish. They all look like relatives of each other even though they are not.

The first time I ran this experiment I had a whole town who all had this very distinct face that must have come from one of the celeb sims I downloaded. The features were very obvious and recognizable (and not very attractive :P) and each time a family was generated there were sims who looked like this.



I have hundreds of sims to choose from in the bin, but it seems that ISM is going back to the same sim or few sims each time it makes a new family instead of going back and grabbing new random breeding stock for each new family it creates.

The second wolfrun I did the sims were not quite so striking (and hideous!) looking but in fact were very generic looking, however they all still very much looked the same or same-ish.

Again, it seems the first time ISM went to create new sims it picked a few. Then it saved those few and has them locked away in a forced breeding experiment lab off screen. ;)

The problem with this is, there's no genetic diversity and it is somewhat disappointing as I spent a lot of time downloading hundreds of sims because I wanted ISM to have lots and lots of variety to choose from. Instead, it just grabs a few sims in the beginning and always uses those few forever so you get a neighborhood that all look like they were inbred with each other. :(

To add to the already annoying samey-ness caused by ISM using the same sims over and over again, sub-par TS3 genetics (vs TS2s) is the damned genetic hair bug (feature?).

Observe.




This is just one of many families in the town that are like this. There's basically a mom and a dad and a bunch of mini-mes.

Simius:
I have a couple of ugly ass blue trolls and a few ugly ass green goblins... but 90% of my sims are normal looking people in the sim bin.  I was curious why almost every family was green... I guess that explains it.

Aaroc:
Now hat you mention it, I do recall my latest wolf run resulted in an awful lot of my townies having the same freakishly bright red hair that I'd put on one of my Library sims.

Navigation

[0] Message Index

[#] Next page

[*] Previous page