Breeding stock in the sim bin for Indie Stone
Faizah:
I've attached the last two sims to my previous post, now. (The human-looking ones.)
Liz:
Quote from: Faizah on 2009 July 22, 04:42:46
And a daughter:
http://i131.photobucket.com/albums/p282/Lady_Faizah/TS3/Eeevil.jpg
Daaaang, Faizah, that daughter must stop Christmas from coming -- but how?!
Motoki:
Update on this experiment with some I must say disappointing results.
I ended up getting over 350 sims for the sim bin. I guess I have the extreme trait. :P And Let me tell you the CAS runs like ass when you have that many.
Okay this is mostly reposted from what I already wrote at MTS:
I did tests with a couple of wolfruns on the fastest speed, shortest life span, highest Indy Stone update setting and after destroying all the humans the neighborhood came with by default.
I found that ISM grabs a couple of sims from the CAS and then holds onto them for dear life while populating the town. Basically I end up with towns where all the families look the same or same-ish. They all look like relatives of each other even though they are not.
The first time I ran this experiment I had a whole town who all had this very distinct face that must have come from one of the celeb sims I downloaded. The features were very obvious and recognizable (and not very attractive :P) and each time a family was generated there were sims who looked like this.
I have hundreds of sims to choose from in the bin, but it seems that ISM is going back to the same sim or few sims each time it makes a new family instead of going back and grabbing new random breeding stock for each new family it creates.
The second wolfrun I did the sims were not quite so striking (and hideous!) looking but in fact were very generic looking, however they all still very much looked the same or same-ish.
Again, it seems the first time ISM went to create new sims it picked a few. Then it saved those few and has them locked away in a forced breeding experiment lab off screen. ;)
The problem with this is, there's no genetic diversity and it is somewhat disappointing as I spent a lot of time downloading hundreds of sims because I wanted ISM to have lots and lots of variety to choose from. Instead, it just grabs a few sims in the beginning and always uses those few forever so you get a neighborhood that all look like they were inbred with each other. :(
To add to the already annoying samey-ness caused by ISM using the same sims over and over again, sub-par TS3 genetics (vs TS2s) is the damned genetic hair bug (feature?).
Observe.
This is just one of many families in the town that are like this. There's basically a mom and a dad and a bunch of mini-mes.
Simius:
I have a couple of ugly ass blue trolls and a few ugly ass green goblins... but 90% of my sims are normal looking people in the sim bin. I was curious why almost every family was green... I guess that explains it.
Aaroc:
Now hat you mention it, I do recall my latest wolf run resulted in an awful lot of my townies having the same freakishly bright red hair that I'd put on one of my Library sims.
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