Indie Stone Now with added Awesomeness
Cedia:
Quote from: Nepheris on 2009 July 22, 11:05:32
Quote
It also creates new families to keep the neighbourhood populated, according to the same rules for existing families. One interesting feature is that you can set it so that new townies are created using DNA from Sims in the Library.
I can't find this anywhere in the menu. Under what overhead option can I find this?
Under Immigration > Genetically Create from Bin (or something similar). It's the bottom menu in the Immigration menu.
J. M. Pescado:
Quote from: Marhis on 2009 July 22, 09:25:31
You know also what would be funny? Linking their survival chances (and their money) to the charity donations/charity underrmining amounts. In this way, those tasks would do something actually useful, apart of a moodlet.
Yeah, see, I already thought of that. :P
Daimon:
While making money is... not exactly a problem... in S3, I'd love to see donations of either kind affecting the homeless sims, nice ones helping them out and evil ones doing the opposite. It's not that my Good sim can't afford donating 1k a day -- it's just that there is no point for me to remember to make her. The moodlet? She already waltzes around in permanent euphoria because of the beautiful house and her painting obsession.
BobDob:
Quote from: Motoki on 2009 July 22, 02:25:35
You need to be using the latest version of awesomemod. If you are then it should work.
I'm definitely using the latest version, since I'm using the version that works with IndieMod. I'm not sure why the commands aren't being recognized, but I'm certain AwesomeMod is running. :(
Driskoll Xun:
Quote from: jordi on 2009 July 22, 07:09:18
Yeah, ISM will create personalities such as the neighbourhood hussy which it stores as a homeless family. It also will create families based on how many houses are available: in my 'hood I started with 12 empty houses, and ISM filled up 8 of them within a Sim-week with new families.
Since I put a few blue-, green-, and redskinned Sims in the bin along with nice face archetypes, I now have a nice and varied 'hood.
ISM also saves a list of all your library bin sims as homeless. Somehow they don't move into town, like service npc's, nor age. Apparently they're just there as breeding stock. My library happens to contain archetypes that I've made personally, top level bosses for each career to prevent fewer unqualified promotions. Since they're homeless in ISM, AM uses them as bosses in those test neighborhoods.
On another note, ISM may be counting lifetime reward traits as regular traits. I'll actually play a "backstory" of some families, then place them in the bin to incorporate into my main town. These sims tend to have purchased traits. All of my immigrants in ISM start with seven regular traits.
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