Indie Stone Now with added Awesomeness

<< < (16/26) > >>

Motoki:
Besides which, Awesomemod is extremely unforgiving with homeless. It just basically lets them live out of a box somewhere off screen on a bus forever. I have never in all of my time using AM had it have a homeless person get housing. I either had to forcibly move them in with cheats or gas their ass.

I think whichever personalities Indie stashies in the off screen homeless nexus are perfectly safe, at least until and unless the random toad machine has some plans for them.

J. M. Pescado:
The random toad machine does indeed have plans for them, yes. Homeless sims have an elevated chance of starving to death on the streets. :P A homeless sim will aggressively seek to become non-homeless. If all his efforts to become non-homeless fail, and he runs out of money, his chances of starving to death on the streets start climbing rapidly.

Marhis:
Quote from: J. M. Pescado on 2009 July 22, 09:06:22

If all his efforts to become non-homeless fail, and he runs out of money, his chances of starving to death on the streets start climbing rapidly.


That is awesome  :D (you already know, but still).
You know also what would be funny? Linking their survival chances (and their money) to the charity donations/charity underrmining amounts. In this way, those tasks would do something actually useful, apart of a moodlet.

witch:
Quote from: Marhis on 2009 July 22, 09:25:31

Quote from: J. M. Pescado on 2009 July 22, 09:06:22

If all his efforts to become non-homeless fail, and he runs out of money, his chances of starving to death on the streets start climbing rapidly.


That is awesome  :D (you already know, but still).
You know also what would be funny? Linking their survival chances (and their money) to the charity donations/charity underrmining amounts. In this way, those tasks would do something actually useful, apart of a moodlet.


Now THAT would be perfectly awesome.

Nepheris:
Quote

It also creates new families to keep the neighbourhood populated, according to the same rules for existing families. One interesting feature is that you can set it so that new townies are created using DNA from Sims in the Library.

I can't find this anywhere in the menu. Under what overhead option can I find this?

Navigation

[0] Message Index

[#] Next page

[*] Previous page