Indie Stone Now with added Awesomeness

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J. M. Pescado:
Quote from: Driskoll Xun on 2009 July 22, 04:41:20

ISM still does a couple things that I don't want in a neighborhood that I care about, but at least it is easier to switch to it when my wife wants to play!

You should be able to turn the engine on and off simply using "setconfig indiestone on/off" from inside the game. You will have to wait a bit longer if you want the Random Toad Machine.

Driskoll Xun:
Well, that's a godsend.  I didn't think you could ignore the file entirely. 

Edit: If you are playing with immigration from your bin and considering turning ISM on and off in the same neighborhood, be sure to delete your townies as you go from ISM to AM.  I don't know what AM would do with all the archetypes ISM saves as homeless.

Imbrii:
Quote from: Driskoll Xun on 2009 July 22, 04:54:44

I don't know what AM would do with all the archetypes ISM saves as homeless.


As I'm not very familiar with ISM and just started using it with AM, I wanted to clarify. Does it store something important in the homeless bin/that shows up under listhomeless? Mine seemed to explode in size, with families I'd already moved in listed in triplicate and I didn't know why so I nuked them all, but they seem to be creeping back. Is this intentional on the part of ISM?

Imbrii:
Quote from: jordi on 2009 July 22, 07:09:18

Yeah, ISM will create personalities such as the neighbourhood hussy which it stores as a homeless family. It also will create families based on how many houses are available: in my 'hood I started with 12 empty houses, and ISM filled up 8 of them within a Sim-week with new families.
Since I put a few blue-, green-, and redskinned Sims in the bin along with nice face archetypes, I now have a nice and varied 'hood.


Thank you, that explains the mysterious homeless. I was confused that they appeared but never moved into a house or were announced entering the neighborhood. I assume that what seemed to be duplicates of current houses were just bases for the imports instead of random weirdness. I'll have to not kill them all off this time, heh. And read up more on ISM.

J. M. Pescado:
Quote from: Driskoll Xun on 2009 July 22, 04:54:44

Edit: If you are playing with immigration from your bin and considering turning ISM on and off in the same neighborhood, be sure to delete your townies as you go from ISM to AM.  I don't know what AM would do with all the archetypes ISM saves as homeless.
Shouldn't be necessary: I imagine ISM is equipped to deal with them normally in the event that they are slain or moved in by player actions, so the same would apply if AwesomeMod were to do the same.

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