Indie Stone Now with added Awesomeness

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Swiftgold:
Awesomemod's "sacredness" is totally seperate from the Indie Stone features and gets disabled when the driver is on, correct? Because so far so good, except I just got a popup notification that one of my "sacred" Sims just got married, and not only does she have commitment issues but her husband was already married at the time. He's the one who was subject to the early story-mode moveout that left him married on his wife's side but not on his. I thought I'd fixed it, but I guess not. Both his original wife and my playable showed the rings icon in his list. He's met with his accident now; too bad I didn't remember to do it earlier. I suppose the only way to prevent this is to turn off marriage with Indie Stone on all my sacred families and do it manually if I want to...

Enelen:
Is it just me, or the discoinferno and the trogdor cheats really do the same? I just got around to actually fire up the game (literally) :D and had several minutes of LOL, especially as my Cloud Strife in testing I forgot I had in the hood and never met before charged in and saved the day while all the professionals were busy saving each other. Go figure! :D The stuff creates a horrible lag, though...

Hmm, I might actually save here... Nobody died, I got all the firemen in one place and I was just looking for a way to make them appear so that they could knock my sim up with awesome genes ;)

Any more secret how-to-fubar-my-legacy(ish)-neighborhood stuff?

A little more in-topic: does anybody know if Indie comes with all storymode actions enabled or disabled? I went over it several times, and disabled this, enabled that, but I'm not sure I covered all I wanted and I have no idea where to check the actual settings. The problem is, I ceased to have notifications days ago, and then noticed I only enabled certain of them for friends, so I made that for all hood, got a notification of somebody doing something, then again nothing. I didn't disable anything I *want* to see, so if something is disabled, it's by default. I got several "this-and-this got a job" notifications, but nobody married or had a kid thus far for example... I'm sure marriage is enabled, socialization is enabled, but that mod is a maze and I always get lost in it. I never thought I'll like Pescado's commandline mods better than a shiny visual interface, but there you have it  :-[

twoftmama:
Quote from: kittie on 2009 July 21, 19:04:58

I downloaded the indiestone mod (not the core package) with awesomemod and updated and such and the game was running fantastically. I switched from household to household, playing until I got bored with one to switch to another . I had stasis on all of the households I play with aging on and everyone seemed to be doing fine.... until I switched to a specific household. The same settings applied, but for some reason Nobody in this household is aging. I have a young adult, baby (who I forced to toddler) and child that aren't ageing day after day. I can't seem to figure out why, any help?

I tried turning aging off then back on with no luck. I'm wondering if there's a setting i'm missing somewhere? I didn't know whether to put this here or in the buggedness, or in the questions threads.
Edit: Could it be that sims don't age while stasis is on and I just hadn't noticed with the previous households?


Sims do not age when stasis is on.

kittie:
Ok thank you. I'll just turn it off when i'm playing a household then turn it back on before leaving that household.

uknortherner:
Quote from: Enelen on 2009 July 21, 19:34:56

Is it just me, or the discoinferno and the trogdor cheats really do the same? I just got around to actually fire up the game (literally) :D and had several minutes of LOL, especially as my Cloud Strife in testing I forgot I had in the hood and never met before charged in and saved the day while all the professionals were busy saving each other. Go figure! :D The stuff creates a horrible lag, though...



Discoinferno's brilliant, even if it does grind my PC to a halt for five minutes beforehand! I haven't tried the Trogdor one yet because I need to go back a couple of pages to find the code.

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