Indie Stone Now with added Awesomeness

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Gelina:
Thanks Motoki.  I realized about 3 minutes after posting that I may not have completed the "copy & paste" step for ISM.

earthshoes:
Wow! What a huge difference! Thank you very much.

gethane:
Lest people think its all trouble when trying to get this going, I installed the new awesome mod. I overwrote the old Indie Stone. I removed the .core Indie Stone. I deleted my scriptcache, and loaded everything up and its been working flawlessly. I'm so excited! I'm going to start a new game to see how that whole wolfrun thing works. I initially installed IS (removing my beloved AM) because I was suffering from elder overload. Now I have a vibrant community of multiple ages again as a backdrop for my legacy family in its 4th generation.

Cedia:
I'm both excited and confused!

Excited because we all know how awesome awesomemod is by itself and now new and improved with the goodness of Indy Stone story progression!

Confused because I'm still not sure what features are where.  An example would be awesome's "ancestral home" feature.  I've been running ISM by itself because... well, because I'm a really old roleplayer and I just can't give up storylines, and I've had the Altos, the Landgraabs, the Goths with their ISM households set to no moves at all.  No moves out, but also no moves in if say, Holly marries a guy -- they'll continue to live in separate households.

With this team up, can I safely turn on household moves now if the lot name has the family name in it?  In the above example, will Holly move into her new husband's house while Nick and Vita stay put in their ancestral home?

Also, what about using editsim?  Will it conflict with ISM's "genetic reconfabulator" or whatever command from the phone?

One thing I'm ecstatic about is being able to nuke clones and homeless people without having to switch mods.   ;D  Bless you for that!

smokeverbs:
The only part of ISM that I'm interested in is the part that makes the game move people into town from you sim bin, instead of creating them on the fly.

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