Indie Stone Now with added Awesomeness

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Krisan Thyme:
Quote from: brownlustgirl on 2009 July 28, 07:16:02

Darn, missed that one, Sims 3 Neighborhood Workshop.

Thanks Motoki and Krisan Thyme.


I'm sure you've already gotten this done, but I neglected to mention two things.
One, you can just use the "dresser" or "mirror" commands in the console to change their planned outfits, rather than unpausing your game and manually going to one of these objects. And two, you can just use an extra planned outfit in any category, dress that one up as "Naked", and use that as a base instead. This might actually save you a tiny bit of time, since I personally always give all of my Sims an alternative nude Sleepwear and Swimwear outfit anyway, and as such one wouldn't need to fix anything after modifying the save itself. (And even if you don't want the extra outfit, you can just delete it. Which might be a little simpler than recreating whatever outfit you overwrote using the method I described before.)

Quote from: Silverdrake on 2009 July 31, 14:44:06

I also have a teen who went steady with his gf listed as married! Is that a bug? Or just the way it works? It even says that her family are his in-laws now, which is kind of weird for a teenager.


Yes, there is an Indie bug (or two) that's related to marriage.. it seems a bit iffy sometimes about its logic in marrying odd Sim couples off without you even noticing it. (Not that two teens getting married is that odd, but it's not suppose to happen autonomously that I know of.)

Quote from: Silverdrake on 2009 July 31, 14:44:06

Edit: oooh, there's a key for zodiac on NW - wonder if the game actually does *anything* with that? Most are all set to Aries, although some of those born in game have a different sign.


This isn't used at all as far as I can tell, it's just a remnant of a feature never finished by EAxis.
Of note, all CAS created Sims are Aries, while various Townies and the like could be set as literally anything.. However, you CAN change the value, and it "will" stay saved on that Sim. Furthermore, you can even export the Sim to your bin and that Zodiac value will remain as whatever you set it as even after processing them through CAS again.

So while it is completely useless a variable, it might rear its head again in a future expansion.. In the meantime you can set these however you like without fear of it hurting anything. (I did with most of my Sims, just for the hell of it.)

Motoki:
Quote from: Silverdrake on 2009 July 31, 14:44:06

Thank you so much for this link! I hadn't seen it before. I can finally get in there and fix the gender preference - yay! I have some gay sims, and if I turn relationships on with Indiestone, they *still* hook up with women, even after only flirting with men. I'm going to use NW to modify the preference and see if it fixes that issue.

Now, if only I could get IS to stop remarrying my sims after I rename them back to their original names. I prefer to keep their names, but the only options are to pick either, male, or female.

I also have a teen who went steady with his gf listed as married! Is that a bug? Or just the way it works? It even says that her family are his in-laws now, which is kind of weird for a teenager.


Indie seems hell bent on forcing sims to be hetero no matter what in my experience. Somehow I doubt the gender preference thing will help because I think it ignores it. I know I have had sims who have flirted with the same sex more than the opposite which should set that preference value, but Indie has paired them with the opposite sex regardless. Let me know if it works for you.

Quote

Edit: oooh, there's a key for zodiac on NW - wonder if the game actually does *anything* with that? Most are all set to Aries, although some of those born in game have a different sign.


This, like the "Species" value is likely something for an expansion. :P

Krisan Thyme:
Quote from: Motoki on 2009 July 31, 16:21:32

Indie seems hell bent on forcing sims to be hetero no matter what in my experience. Somehow I doubt the gender preference thing will help because I think it ignores it. I know I have had sims who have flirted with the same sex more than the opposite which should set that preference value, but Indie has paired them with the opposite sex regardless. Let me know if it works for you.


I haven't really played much of the game since AwesomeMod supported Indie (I've been too busy creating new Sims, homes for them, and setting up the appropriate relationships between them in my new neighborhood to really get in any serious playtime), but I don't like the sound of this at all.. I don't want my Gay Sims to wander off and start hitting on those of the opposite gender when I've specifically setup their preference against that kind of behavior. I may just have to remove Indie completely if this is how it's going to be. (I was going to wait until Pescado had his Story Progression going before I got rid of Indie, but meh.. I've gone to lengths to ensure my neighborhood stays diverse and interesting, so I don't need something like this to impede my progress.)

J. M. Pescado:
AwesomeStoryMode will retain the gender preferences of your sims. Isn't that awesome? What's more, it will use the existing preference ratios of your actual neighborhood as the seed to determine the preferences of an uninitialized sim. So if your neighborhood is, say, 10% gay, then a random sim will have a 10% gay chance. If your neighborhood seems to be entirely gay, well, then, that's what you get. They will then presumably all go slowly extinct.

FrickinIdjit:
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AwesomeStoryMode will retain the gender preferences of your sims. Isn't that awesome?
Yes!  It would be extremely awesome if there was some way to tell the game to randomize gender preferences.  And a pony for the furries. :P

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