Smelly Undead Traffic Jam Outside Science Facility
HazelEyes:
A ghost and several mundanes have been glued in place outside the science facility in one of my Riverviews, for game-days on end. Applying resetSim has had no effect. Context menu provides "introduction" options that are never executed. They smell, and my active gets a bad moodlet when leaving work because of it. It is also delaying another active's Grand Master status, since several ranked chess players are stuck there.
Anyone encounter anything like this? Any viable solutions? Should I bite the bullet and delete them, or should I just ignore them?
J. M. Pescado:
Start resetsimming them.
J. M. Pescado:
Editing the science facility would definitely expel everyone, yes.
Enelen:
While we are at deleting: how do you delete a nee-noo-ing police car that's stuck in front of your house? Policeman not included. I'm not a sex-offender (yet), just an honest criminal on the run ;)
evelyn:
you mean like this?
I thought it was an experiment gone wrong. But yes you can't interact with anyone, and the folks standing around age and die. Should I try to fix it? I kind of like it.
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