New peggy hairs. They doesn't replace anything

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asciident:
Quote from: zolabee on 2009 July 19, 00:59:29

Quote from: Zaphod Beeblebrox on 2009 July 19, 00:39:34

I guess we should be slightly thankful that someone (even if it was Peggy) figured out custom hairs, and now I'll stick to hoping like hell that Nouk is going to make custom hairs for Sims 3.


Nouk hasn't been seen very often if at all on other sites since shutting her site down and pulling out of WickedNoukFamily.  I wonder if she's moved on to other things.


HP has said on the MTS boards that she has permission from Nouk to convert her meshes to TS3 when the capability is there to not replace default hairs. So...I guess any time now?

Delphy:
Well, the thing is... the way she's done it can easily be done with a hex editor and by reading some threads on MTS - especially the ones fairly recently regarding new non-replacement meshes.  It's done *so* badly (and the fact that only the main VPXY is modified) that I suspect this is the way she did it.

Considering that all she's done is replace a bunch of 00 to 01, it's really not that hard.  I most certainly didn't help her with any of this, and I suspect Pescado knows next to nothing about hair files. :)

jriggs:
So, did she still use Wes's tool?  I know nothing about any of this but would like to understand.

Zaphod Beeblebrox:
Here's some screenshots with the two pay hairs from CAS with an EAxis sim (an adoptable child one who grew into a teen recently). Please pardon the darkness as these were shot with the in-game camera; I really need to download a screen-grabbing program (because screen-grabbing with shitty Windows is even darker).

There don't seem to be any noticeable problems (other than hair that's so stiff, almost like it's seen a full can of Aquanet), and it doesn't look so terrible on a regular looking sim and not Peggy's models.





And without the hairband:




ETA:  Now with Clickable Thumbnail Power Because They're Goddamn Huge!

Delphy:
Zaphod, that dark screenshots issue happens only in full screen mode.  Windowed mode doesn't suffer from the same issue. :)

jriggs: Yes, she used Q-Mesh, ie Wes' tool. 

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