New peggy hairs. They doesn't replace anything

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Drakron:
Well if she does, feel free to rip her a new one but only when she does it ... not before.

brownlustgirl:
Quote from: Motoki on 2009 July 25, 04:20:29

Quote from: brownlustgirl on 2009 July 25, 04:12:21

I saw that and was so appreciative that Cemre made revisions. I wonder why her creations are free, they are the better ones. I didn't pay attention to whether she was FA.


SSSSHHHH!

TSR spies may be lurking here and realize the error of their ways. ;)


I admire and respect Cemre's work, the tool she use fails. I put the longer ponytail hair on a little girl that was in the active house I was playing. It worked fine and showed as advertised. When I switched households and the little girl showed on up on a community lot, the hair had reverted back to the original mesh. I just sighed and said to myself, WTF?

I haven't seen that from any of the other custom hairs that doesn't use the tool, so it must be a TSR Workshop failure.

Motoki:
Oh by the way, I peeked at the Peggy and SAU hairs in Milkshape. Besides the rather high-ish poly counts, which quite frankly I expected, they didn't even bother to make new LOD meshes. They just pasted the same damned high poly one in 4 times over. It seriously takes like like 5 seconds to run a mesh through a filter to reduce the poly count.

Oh and she also has them marked to spawn on new randomly generated townies. So what this means is you could end up with multiple sims running around town with high poly hair that is being rendered even when the camera is very far away from them and you can't make out any detail anyway.

chaos:
Oh, but she's an artiste. Her creations have to look "gorgeous" even when you can't see them.  ::)

Zaphod Beeblebrox:
That, or she's just a gigantic fuckwit who couldn't be arsed to figure out how to make the mesh properly.  Par for the course, isn't it?

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