Download Links: cool stuff found on other sites

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witch:
Ah yes, the concentration camp look.

simsdesperado:
I use Falcoknight's skins and I like that they look OK on both slim and fat ladies, without unnecessary details. For the males I can go with the shaved look untill there's better choice. I would love if someone just added nipples, pubes and body hair to maxis skins.

Cmar:
I use HP's skins - closest to Maxis with some real improvements and of course the anatomical details. For those who don't like the shine - you don't have to use her added shine files. Personally I prefer natural-looking pubic hair for the women, light body hair for men, and don't like the painted-on six-pack look.

Quote from: simsdesperado on 2009 July 19, 14:01:03

I would love if someone just added nipples, pubes and body hair to maxis skins.


Not a bad idea. Hm.

Auddie:
I use ASE's male faces and bodies, as well as their female faces. They look pretty nice in my game, the lips look good especially. They're still yet to release the female body, so I'm forced to pair them with Peggy. Hers are too light though, and don't really match. I'd recommend the ASE's male bodies especially because they're not too muscular and slightly toned, pretty realistic. I guess it's all up to your tastes, though.

Motoki:
Quote from: Auddie on 2009 July 19, 15:58:41

I use ASE's male faces and bodies, as well as their female faces. They look pretty nice in my game, the lips look good especially. They're still yet to release the female body, so I'm forced to pair them with Peggy. Hers are too light though, and don't really match. I'd recommend the ASE's male bodies especially because they're not too muscular and slightly toned, pretty realistic. I guess it's all up to your tastes, though.


Good god those Asian sim pages are painful to navigate. That one looks like a bad myspace page. It took me a minute or two to figure out where the actual download was.

The problem I have with those skins is the same I have with most. It's too glossy/wet/shiny and the texture includes lighting which gives it a flat, picture pasted on top of a body look. The game itself applies lighting which is dynamic, not only is it not necessary to add lighting to your textures, it's not desirable to do so since the lighting on the texture will be static and always come from the same angle no matter what giving the object a very flat appearance.

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