Code Fix for inactive slacker sims

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alphagirl:
Quote from: Motoki on 2009 July 28, 18:02:33



It's not necessary. You modify the "DynamicAvoidance*" settings yourself in file C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\Sims3.ini

Either half them from the defaults as JBoat did or just set them totally to 0 if you don't mind them completely walking through each other.

That's great, and sounds easy enough. However there are several DynamicAvoidance entries. Do I set the Field Radius to 0.06 (if I want it halfed), or do I have to half all values?

Motoki:
Quote from: alphagirl on 2009 July 28, 18:37:41

That's great, and sounds easy enough. However there are several DynamicAvoidance entries. Do I set the Field Radius to 0.06 (if I want it halfed), or do I have to half all values?


Yep. Just change all of them. Make a backup copy before you do just so you have the original values and in case the patch decides to get picky about modified files.

alphagirl:
Quote from: Motoki on 2009 July 28, 18:46:36

Quote from: alphagirl on 2009 July 28, 18:37:41

That's great, and sounds easy enough. However there are several DynamicAvoidance entries. Do I set the Field Radius to 0.06 (if I want it halfed), or do I have to half all values?


Yep. Just change all of them. Make a backup copy before you do just so you have the original values and in case the patch decides to get picky about modified files.


I have tested this for a few hours now, and the kitchen situation has definitely improved. Thanks a lot!

Entgleichen:
My sims still don't go to work/school. This happens to be only in a certain savegame. Something must be corrupted in it. Is there anything I could try to fix this?

AlexanderMorgan:
Same here. Despite the newest update this 'slacker syndrome' has appeared yet again. I've been trying to figure out what was the cause but no luck. At first i thought it may be the usage of switching between households by holding CTRL and clicking on a sim or house and selecting "Select Sim" or "Switch to [household name]". But it's not that. Than i thought maybe the sacred tag might have something to do with it, but so far i've tagged many sacreds and in my new game the town is still alive and everyone is going to work and school.

Now that i think about it, this problem might have first started to appear when i was saving my game and i received that "something-something-something error 12". So i tried again, and again and again and finally the game saved. Maybe the savegame was corrupt in the process? Who knows...

Too bad this slacker problem happens.  It convulses the entire town after a while in a game. If we could only discover what was causing it, we could avoid the trigger. I'm open for any gameplay testing if necessary.

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