Modern Wood - a starter home

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Quote from: Hrnac on 2009 July 26, 16:21:33

One would think that creating a "starter house" would imply a similar "starter" level of furnishings. The goal would be to get a house on a lot for at or below 16K. After that is done, the interior furnishings can be upgraded as funds allow. I also agree that variety with regards to furnishings is nice so one does not end up using the same five or six 'best items" for every house.


I think I might agree with this.
What would the reason be to furnish with the better utilities from start when you will quite quickly be able to replace the crap once your sim gets "started"?
I am a builder and mostly do starters (below 16.000), I would like to know why this would be important for you guys.  ???

Roflganger:
I also agree with low end furniture for starter homes.  Part of the fun for me is slowly upgrading stuff to more expensive, more attractive things as my Sims earn money.  When they've worked their asses off enough, I grant them little remodeling projects, much like those in real life, where I'll redo their bathroom or kit out their kitchen.    Otherwise, what's there to do with all that money?

witch:
True, I enjoy playing that way too. In fact I've been enjoying remodelling the EAxis houses in the game as well as building new ones.

The more expensive stoves/showers/terlets/whatever, probably give good buffs (moodlets). Awesomemod makes full use of buffs when sims are being run by the Supreme Commander. There were some early reports of sims running to the gym to shower because the showers there were better quality.

I don't say I agree with this in terms of new, poor sims. I would rather they worked themselves up from nothing too - but - I play with Awesomemod so for one thing, if I want AM to use my lots and move families in, I have to have at least enough beds and 2 cots.

So I don't know if the showers etc will affect suitability for AM moving sims in. I'll have to wait and see what happens.

J. M. Pescado:
Quote from: Hrnac on 2009 July 26, 16:21:33

One would think that creating a "starter house" would imply a similar "starter" level of furnishings. The goal would be to get a house on a lot for at or below 16K. After that is done, the interior furnishings can be upgraded as funds allow. I also agree that variety with regards to furnishings is nice so one does not end up using the same five or six 'best items" for every house.
Except that in TS3, certain low-level items are, in fact, less than useless, meaning you are paying money for something that is HARMFUL. Throw on the fact that the depreciation charges destroy the money you put into buying HARMFUL items, and it is clear that this is entirely contrary to the MATY ethos: Accept no Kewian-based substitutes!

There are thus things, just like in TS2, that you do not cut: Beds, as always, and in TS3, the stove and fridge are things you either get high-end, or don't get at all. Most of these items are not survival necessities and if you cannot afford to get one that will actually help, you may as well not get at all. Accept no Kewian-based substitutes!

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Quote from: witch on 2009 July 29, 09:24:30

True, I enjoy playing that way too. In fact I've been enjoying remodelling the EAxis houses in the game as well as building new ones.

The more expensive stoves/showers/terlets/whatever, probably give good buffs (moodlets). Awesomemod makes full use of buffs when sims are being run by the Supreme Commander. There were some early reports of sims running to the gym to shower because the showers there were better quality.

I don't say I agree with this in terms of new, poor sims. I would rather they worked themselves up from nothing too - but - I play with Awesomemod so for one thing, if I want AM to use my lots and move families in, I have to have at least enough beds and 2 cots.

So I don't know if the showers etc will affect suitability for AM moving sims in. I'll have to wait and see what happens.


So if I want to create an awesome starter with the awesomemod in mind hoping the mod moves familys in, what would the rules be?
Is there a difference between the houses the townies will move into and the starter houses your active families will start with? Do you care if the townies get cold showers and less sleep?

High end: showers/tubs, beds, stoves and fridges. Anything else?
Number of beds and cots?
Anything extra?

This would be a great challenge for me! Not only do I have the 16K for single sim and 20K for couple sim budget but I need to make sure stuff is up to standard if I create "awesome starters".

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