Frustrated with Sims just standing in place in droves whining about motives

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Motoki:
Well I tried a different save and different neighborhood and non controlled sims are going about their business picnicking and using their laptop at the park and whatnot. Still not quite TS2 level of autonomous interaction, but a hell of a lot more than I had.

I guess my main family I spent many hours into is hosed. :(

I could import them over but I'm kind of afraid they'll infect another neighborhood. Guess I could make a copy first and test it.

FrickinIdjit:
If it's any consolation, Motoki, you're not alone.  I used a library copy of the Goth family in a rebuilt Sunset Valley (pre-made inhabitants and residential lots removed/replaced) and moved them to a new home with 28 new YAs.  They were the only family to spawn a child, using ISM on a wolfing run.  None of the others so much as acknowledged each other.  The 28 YAs died alone of old age.

They also spawned a second child in an untouched Riverview.  Everyone else there married, moved, and bred.

In an otherwise-untouched SV in which I deleted the Alto family, Mortimer was an only child.  Other families interacted, wed, and spawned.  Interestingly, of the 2 YAs I moved into SV before beginning the wolfing run, the family-oriented one died alone (with a romantic interest) and the flirty one married and had a child after I switched to the family sim for a day or two.  I switched back to raise the kid and that's when the family-oriented sim grew old and died.

This all suggests to me that removing pre-mades has something to do with whether or not sims choose to interact.  Testing continues.

chaos:
I wonder if moving families to new towns causes problems, like it did in TS2. If your sims live in Sunset Valley and form relationships with other sims living there, then I'd think it would cause problems to suddenly move them to Riverview. I'm not sure about new families with no relationships, though.

FrickinIdjit:
Sims have some sort of attachment to the games in which they're introduced - even if they've never met anyone - but I couldn't tell you what it is.  I used a single sim to rebuild and test Sunset Valley after deleting all the pre-mades and sledgehammering the buildings.  In a copy of the rebuilt SV with the same sim in play, they stand around like actors without a script.  The museum is filled with question mark paintings and the novels are missing from the library.  The original sim has the option to sleep in her own bed.  When I use the sim's original game, the community lots are OK but I've still got YAs whining until they grow old and die alone.  In an untouched SV, the original sim and everyone else I could squeeze in are fine but the library copies of the comm lots are screwed up.  If there's some happy medium, I haven't found it.

Frustration - let me show you it.

dream_operator:
The NPCs and townies in my game socialize with each other just fine.  In fact I often have to wait until my sim can socialize with a chosen target since the non-playable tends to be engaged with another sim.  I haven't messed around with any of the premades, nor do I have any mods.  I also have the freewill set on the highest level. 

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