Story Mode

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imyourboy:
Quote from: Motoki on 2009 July 17, 18:43:30

Quote from: imyourboy on 2009 July 17, 18:23:27

I used Indie last night for the first time and I was surprised when it married two guys and moved into their own house.  That was great!


Really? Wow that's pretty cool. Especially since I've hear a number of people complaining about the lack of that with Indie.

Now the real test is if it get them to adopt on its own without any player intervention. Hell, if it does that I might even switch over to Indie more often.


I'll keep my eye on them and if it does have them adopt I'll report back.  I noticed it when it first said Cyclone Sword (sp?) was dating some guy last name Boyd I think, then it said they married, then they moved into a house together.  So I'll watch them off and on without selecting them, and see if it progresses.  Cyclone is an elder and Boyd is a YA.

moondance:
Quote from: Motoki on 2009 July 17, 18:43:30

I have no idea. It seems arbitrary though. I'm sure whatever means they use would not be Kosher with Pescado and his stringent demands for realism. ;)


It's funny how often those arbitrary pairings are either just perfect (Bella and Mortimer,) or are so wrong that they are funny (Agnes Crumplebottom to Iqbal Alvi.)  Interestingly, Indie seems to like to pair VJ Alvi with Lisa Bunch, which is exactly what I always did when I was doing my own matching.  But, it also annoys me by pairing a lot of adult and YA men with elder women.  I don't mind so much when it's the other way around, but the whole point of matching them up (for me) is for breeding.

jwaas:
Quote from: GayJohnScarritt on 2009 July 17, 17:33:07

In TS2, I had no problems with going from house to house, playing my Spares/Multiple Famblys, yet I find myself without the strength to play my Spares in TS3.  I know what the reason is, but it's humiliating to admit it.  I find myself unwilling and/or unable to give up the 'fantasy' of believing what EAxis promised us with TS3.  A living/breathing/evolving community around our 'One Fambly'.  Until I can resolve that personal conflict, I'm unable to 'Switch Households'.

And yet, I'm also unwilling to give up AM and all of its fantastic features.  So I continue playing a hood until the point when tumbleweeds start blowing down Main Street.  Then I scrape it and start all over again in a new hood.

I think you hit the nail on the proverbial head in terms of why I'm playing only one family too.  That, and I just can't be bothered to micromanage that many spares -- and also, to some extent, because I'm still watching this game and trying to figure out how it works.  Really, I'm doing the same thing over and over again, and trying to keep an eye on the hood in general at the same time:  (1) Get male YA married, give the Mrs. plastic surgery if needed, feed her lots of apples, and spawn The One Manchild; (2) Age baby up to a toddler immediately, then up to a child as soon as he has learned all three toddler skills; (3) While advancing parents' careers, start the child on making friends (maybe I can find him a potential mate even at this early stage); (4) Age child to teen as soon as he's getting an A; (5) Increase teen's skills and school performance (parents will become Mature Adults by this time); (6) When teen ages to YA, age parents to elders and kick them out; (7) Repeat from step 1, moving into a nicer house at the same time.

I'm getting more and more curious about the Indie Stone mod, though it sounds so heavy-handed that I think I'd like it less than the AwesomeMod.  In the meantime, I'll keep experimenting with the more-or-less-unmodded Story Mode.  One thing I've noticed already is that I have had zero need for babysitters, due to the enforced maternal leave which lasts well into The One Manchild's 6 stage, and even then one of the parents is bound to come home about the same time as the 6.  I am not exactly what you'd call progressive, and still find this very insulting and annoying.  But I know others have commented on this already.

Solmyr:
What I've done for now to keep my town alive:

1.Play with AM until you feel like you need some more townsfolk. Save.
2.Disable AM, enable Indie. Delete script cache. Reload the save.
3.Config Indie options for Silly Fast story progression, relationships allowed, childbirth allowed, household moving not allowed (if you prefer to keep everyone put). You can also enable reports for all to see what's going on.
4.Play with Indie until you get enough marriages and new babies to satisfy your needs. At Silly Fast setting playing for half a day to a day will get you tons of that.
5.Disable Indie, enable AM. Delete script cache. Reload the save. Continue playing with all-new townsfolk relationships.

This seems to work fine for me so far. I don't use Supreme Commander though and assume it would not allow this kind of mod hopping, but if you are not into controlling everything then the above should get you by.

Motoki:
Quote from: Solmyr on 2009 July 17, 19:38:43

What I've done for now to keep my town alive:

1.Play with AM until you feel like you need some more townsfolk. Save.
2.Disable AM, enable Indie. Delete script cache. Reload the save.
3.Config Indie options for Silly Fast story progression, relationships allowed, childbirth allowed, household moving not allowed (if you prefer to keep everyone put). You can also enable reports for all to see what's going on.
4.Play with Indie until you get enough marriages and new babies to satisfy your needs. At Silly Fast setting playing for half a day to a day will get you tons of that.
5.Disable Indie, enable AM. Delete script cache. Reload the save. Continue playing with all-new townsfolk relationships.

This seems to work fine for me so far. I don't use Supreme Commander though and assume it would not allow this kind of mod hopping, but if you are not into controlling everything then the above should get you by.


That's more or less what I do, but I don't even bother to delete the cache and I find Indie on normal speed is sufficient, though I guess if your goal is simply to power breed the town as quickly as possible and get back to Awesomemod as quickly as you can then the fast mode would probably be best.

Pescado warns that enabling Supreme Commander may make you unable to remove Awesomemod with your save in the future, however in my experience of A LOT of swapping out with Awesomemod running, then not running, then running again I have not had any problems even with Supreme Commander enabled. Of course your mileage may vary. You will also want to make sure that when you save and get ready to take Awesomemod out that all SC functions on all your active sims have been canceled and no one is currently running using any SC macros before you save and exit the game.

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