Story Mode

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ForkInToaster:
I know aboutt the stalker thing that is configurable -- I mean the townies are strongly compelled to show up when you are NOT there.  Sort of force them all into a corral with very little to amuse themselves with so that they have to turn to each other for fun. I think it would give back the fishbowl effect that the townies had in sims2 that kind of forced them to interract with each other a whole lot more than they do now.

StormchaserOne:
Quote from: Motoki on 2009 July 15, 20:49:56

Quote from: Zazazu on 2009 July 15, 20:19:05

You haven't been around the community much have you? Look at the Armory. He has a lot of experience in hacking/modding. Look at the shear scope of Awesomemod so far. You really think he can't beat story progression into submission with a hammer? If so, I'll take that bet.


Yeah, I have 100% confidence he'll come up with something and quite workable at that, though I suspect he may have to compromise or scale back from the original plan in some areas. We'll see. But I've no doubt he'll produce.


Zazazu and Motoki, Pescado will produce something better and bigger than the competition.  I have been hiding in the dark since Pescado came on the scene.  He is one of the best modders and hackers in the SIM Community.  But, when it comes to Awesome Mod.  He has to put away things he dislikes and will not do since there Can Only Be One Core Mod.  With this Indie Story Mod, this will be the first time since the beginnings of SIM 1 and 2 Modders and hackers will work together.

Core Hackers for SIMs 3 all of them all need to work together.  Awesome mod can be made better with everyone working together.  The SIMs Community will be better without the Drama.  No Drama just mod and hack and help each other out and give credit to where credit is due.

moondance:
Quote from: Motoki on 2009 July 15, 19:56:30

However even if you do they really do a piss poor job of interacting with each other when you are not interacting with them, if you ask me.

And I too also kind of miss the various feuds and slap fest dramas from TS2.  ;D


They are awful at socializing. Most times if I take two or more members of the same family to the park they wind up socializing with one another and ignore all the new people at the park. Occasionally a single sim will spend hours sitting on a picnic blanket alone.  

I also miss the feuds, and I still really hate the fact that sim relationships are automatically mutual. The "I love you, you love me" situation isn't nearly as much fun as "You love me, I can't stand the sight of you" that happened frequently in my TS2 neighborhoods.

Motoki:
Quote from: kewpie on 2009 July 15, 21:25:58

I know aboutt the stalker thing that is configurable -- I mean the townies are strongly compelled to show up when you are NOT there.  Sort of force them all into a corral with very little to amuse themselves with so that they have to turn to each other for fun. I think it would give back the fishbowl effect that the townies had in sims2 that kind of forced them to interract with each other a whole lot more than they do now.


Well the stuff the TS2 townies did was all done of course while they were being observed. None of it was really done behind the scenes unless you count relationship deterioration.

To me it doesn't matter if the cat is dead or alive, so to speak, until it is actually being observed. If we're not seeing the townies then they really don't need a high level of simulation run. I think having friendships and hatreds between sims grow over time, perhaps based on factors like who lives near other or works together or what not is sufficient and then save the big antics of full interactions based on those relationships for when they are being observed.

If you've got 50+ sims all running in the background poking, slapping, telling jokes etc and then the other one reacting to that all in real time while the game still has to render and compute the main family and its guests and any interactions they are doing I could see that causing a system drain real quick.

Quote from: moondance on 2009 July 15, 21:59:56

They are awful at socializing. Most times if I take two or more members of the same family to the park they wind up socializing with one another and ignore all the new people at the park. Occasionally a single sim will spend hours sitting on a picnic blanket alone.  

I also miss the feuds, and I still really hate the fact that sim relationships are automatically mutual. The "I love you, you love me" situation isn't nearly as much fun as "You love me, I can't stand the sight of you" that happened frequently in my TS2 neighborhoods.


Yeah and see this is the thing that needs to be worked on. Not them doing this sort of stuff in the background where I can't see it. But when I am watching them then yeah, they need to do something, not just stand around. As kewpie pointed out, in this respect, townies autonomously interacting with each other on a lot the player is currently playing, even TS2 was better.

Quote from: StormchaserOne on 2009 July 15, 21:53:18

Zazazu and Motoki, Pescado will produce something better and bigger than the competition.  I have been hiding in the dark since Pescado came on the scene.  He is one of the best modders and hackers in the SIM Community.  But, when it comes to Awesome Mod.  He has to put away things he dislikes and will not do since there Can Only Be One Core Mod.  With this Indie Story Mod, this will be the first time since the beginnings of SIM 1 and 2 Modders and hackers will work together.

Core Hackers for SIMs 3 all of them all need to work together.  Awesome mod can be made better with everyone working together.  The SIMs Community will be better without the Drama.  No Drama just mod and hack and help each other out and give credit to where credit is due.


It would not be The Sims community without some drama. I am quite sure some is coming somewhere sooner or later. I already noticed Cyberops stuff was removed from Carrigon's board for some reason.  ::)

But yeah, like I said, I think Pescado will produce and he's amiable to cooperating, which of course is totally dependent on other parties doing the same.

StormchaserOne:
Quote from: Motoki on 2009 July 15, 22:05:30

But yeah, like I said, I think Pescado will produce and he's amiable to cooperating, which of course is totally dependent on other parties doing the same.


All he needs to do is what he dislikes and does not want to produce.  Take for instance Teen/Adult he needed to do it.  Doubted I know many did not like it.  But, he did it to keep many of the community happy.  I can tell there will be many more things coming from Awesome Mod which Pescado dislikes and does not want to do.  But, in the end all the community members will be happy and Awesome Mod will truly be awesome. 

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