Story Mode
twoftmama:
Quote from: J. M. Pescado on 2009 July 25, 23:01:22
It's in development, which tends to occur mostly in #grah, although I got sidetracked by a new discovery which allows AwesomeMod to withdraw from two previous XMLs it was using: AwesomeMod will no longer touch the traits or socializing XMLs, and thus will no longer conflict with anything that modifies them.
If awesomemod doesn't touch the socializing XML's anymore, does that mean we will need a separate XML mod for teens to get the romantic interactions? Will we still be able to give our sims more than 5 traits if it doesn't touch the traits XML?
J. M. Pescado:
Quote from: twoftmama on 2009 July 26, 01:36:41
If awesomemod doesn't touch the socializing XML's anymore, does that mean we will need a separate XML mod for teens to get the romantic interactions? Will we still be able to give our sims more than 5 traits if it doesn't touch the traits XML?
Yes, and yes. Nothing changes, but the files involved are no longer conflicting as AwesomeMod no longer uses them.
twoftmama:
Ok I get it, thank you for the clarification. :)
Nepheris:
I just use Indiemod cause there's no alternative right now. I'm quite sure when awesomemod includes storymod, many will follow me in switching to that instead.
JBoat:
Quote from: J. M. Pescado on 2009 July 25, 23:01:22
It's in development, which tends to occur mostly in #grah, although I got sidetracked by a new discovery which allows AwesomeMod to withdraw from two previous XMLs it was using: AwesomeMod will no longer touch the traits or socializing XMLs, and thus will no longer conflict with anything that modifies them.
That's awesome news Pes (pun intended). Very worth the time-to-sidetrack.
Navigation
[0] Message Index
[#] Next page
[*] Previous page