Sims finding new routes for walking stand still for hours.

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Roflganger:
The worst pathing I experienced was having a toddler in this house.  Any attempt to have his parents interact with him anywhere inside the house would result in him traipsing outside (the door is to the right of the large window on the first story), into the fenced area, and setting himself in the corner next to the playscape.  He did this for bottles, for learn to walk/talk, to be picked up, etc.  The stupidest part was that if I canceled his pathing, he'd stop where he was and the Sim would interact with him normally.  

CheritaChen:
While the routing does seem to, eventually, resolve itself in TS3, I do find I regularly have to cancel and re-queue interactions just to keep Sims from wasting hours of Sim-time. So, yeah, I guess it's better than the total route failure of previous versions, but why does it sometimes take so frickin' long for the game's AI to figure out? Even at the fastest route clash, it takes about 5-10 Sim minutes for two of them to work out who goes first. I know there is a massive amount of simulation (at varying levels of detail) going on behind the scenes, with vanilla Story Mode enabled (I still haven't started a fresh town yet so no AM for me), but couldn't they at least have the game clock pause while calculating route adjustments?

And I feel your pain, Roflganger. Not with an obstinate toddler, though, and it doesn't seem to be a routing issue, actually: every time one of my guitarist Sims wants to play at home, he or she invariable traipses out to the mailbox. WTF?

nemesis:
My god, I forgot all about the toddlers.  My toddlers enjoy crawling all the way around the house and into the back bedroom in order to be picked up... even to go to the potty, when the mother/father has to bring the damned brat all the way back again.  RAEG.   >:(

little_lark:
Quote from: Roflganger on 2009 July 14, 14:14:34

The worst pathing I experienced was having a toddler in this house.  Any attempt to have his parents interact with him anywhere inside the house would result in him traipsing outside (the door is to the right of the large window on the first story), into the fenced area, and setting himself in the corner next to the playscape.  He did this for bottles, for learn to walk/talk, to be picked up, etc.  The stupidest part was that if I canceled his pathing, he'd stop where he was and the Sim would interact with him normally.  


YES. The stupid toddlers in my legacy family are always going outside, and since the mother just popped out freaking triplets, I often wind up with the following scenario:
Mom picks up toddler #1, walks towards door.
Dad picks up toddler #2, walks towards door.
Toddler #3, for whatever reason, decides to plant his lazy ass right in front of the door.
Instead of stepping over him, Mom and Dad instead decide to collide with each other and Toddler #3, and by the time they sort themselves out the toddlers have all crapped themselves and are in too bad a mood to learn anything anyway.

EDIT: Here we have a classic. Dad comes home from work, moves to take toddler upstairs for bedtime. Toddler psychically senses he is going to be moved, and starts to crawl outside. Dad and toddler stare idiotically at each other across the one-tile door for as long as I allow. The maid looks on, disgusted.

eve_ftw:
Quote from: imyourboy on 2009 July 14, 13:34:28


You tell a Sim to call someone and they walk through 3 rooms to find a place to use their cellphone or better yet always go in the bathroom to use the cellphone?



Maybe they are looking for better reception... lol

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