Sims finding new routes for walking stand still for hours.

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nemesis:
I have been running a vanilla TS3 game from opening day until this morning, and I have a continued problem with sims finding routes to walk.  They get stuck.  Yes, I know they are often slow and stupid, but my game seems particularly bad at this.  I have AwesomeMod now, but it doesn't document any changes in this nor have I noticed any in the ~5 hours of gameplay I had with it in.  My issue is: when two sims are anywhere within 15 grid tiles of each other, walking towards each other, they stop walking if the area they wish to pass each other in is 6 tiles wide or less.  Now, if one went and then the other that would be fine with me.  But they have been known to "stick", for hours on end, tapping their feet and making false starts every hour or so in which they both decide they can't walk.  Further actions queue but do not work, even if they direct the sim to turn around and go back the way they came.  I end up just having to wait it out, since I am a bit phobic of resetting sims.  And it sucks.

Does this happen to anyone else?  And if it does, is there any way to fix this?  It seems like "your turn, my turn" would be pretty easy to code, but this is EAxis, I guess.  :/  Can any modders help?

[I apologize in advance, I know this post doesn't flow well, but I haven't gotten any sleep and I'm afraid my brain just isn't up to the task of smoothing this out.  I've read it over a few times and it does, at least, seem intelligible.]

J. M. Pescado:
The Gray Fatness found an XML tuning that may address it and is experimenting with it. Since it appears to be an XML function, it will not be addressed in as part of AwesomeMod.

jolrei:
In the meantime, manual navigation seems to work.  Get one sim to walk around using "go here" steps.

I had one family where the toddler was headed for the potty, dad was going for a shower, and mum wanted to feed the toddler.  They all stopped in the middle of a room and looked at each other for half a sim hour before I broke them out of it.  When I moved the dad manually, the toddler immediately went off to the potty and mum's "feed toddler" action fell out of the queue.

Motoki:
I have to say I'm surprised at how poorly the sims are able to maneuver in this game. Although they now can get past some items that in previous games blocked off a whole damned square of space even though the item should have been small enough to be easily gotten around, they are also piss poor at path finding and getting around each other in this game. In some ways it seems a step back even from the past games.

Nepheris:
Odd. My sims always neatly manouvre around eachother when posed with space problems. There's a bit of 'after you, no, after you' going on at first, but they resolve it pretty fast in my game.

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