File that decides Maxis "townies"' names

<< < (13/13)

LilMissLoza:
The mod over at MTS2 is very good, I recommend it to anyone whose game isn't yet contaminated by all the ridiculous preset names.

I still have a Harrison Harrison though, not sure whether this tragedy occurred before or after I installed the mod.

cassblonde:
Pescado has added plug in name STBLs to the Awesome mod - now could someone explain how it works?

Havelock:
Quote from: cassblonde on 2009 August 28, 23:07:22

Pescado has added plug in name STBLs to the Awesome mod - now could someone explain how it works?


Got answered in Awesomod discussion/questions/helpful tips thread

Quote from: J. M. Pescado on 2009 August 29, 06:37:10

Quote from: chann on 2009 August 29, 00:01:16

The space in the config is for you to enter a key or String ID. Whatever you enter will be the "prefix" that AM will use to load the names. For instance if you enter a generator key like "MyNames" in the MaleNameGeneratorKey box in the config the game will use the names with a key of "MyNames/MaleName:Name#" in the STBL (hashed, of course).
That is correct. The male/female/lastname "keys" may all be the same, or they may all be different, if you happen to be using, at any given time, sets constructed seperately or from different sources. The "default" EA set is "Gameplay/SimNames" for all 3, so those would be using "Gameplay/SimNames/MaleName:Name#", "Gameplay/SimNames/FemaleName:Name#", etc. You can build a namelist using any of the available STBL builders, or I will, at some point when I get around to it, create a simple crappy DOS utility to convert a simple NOTEPAD list into a nametable.

Quote from: ediblebodyparts on 2009 August 28, 18:38:01

I am also curious about how to enter the name files in the Auto Config. I made my own replacements, but am not entirely sure how to add them in to AwesomeMod. In other words, I do not understand what the Auto Config is asking for.
The AutoConfig is simply asking you to input the core names. If you overrode and replaced the original EA STBL to generate yours, then this method is useless to you. But if you created a new STBL of, say, "EdibleNames/MaleName:Name#", "EdibleNames/FemaleName:Name#", then you would fill in "EdibleNames" (case insensitive) into the entry.

Quote from: ediblebodyparts on 2009 August 28, 18:38:01

Also, I have all 3 (male/female/last names) combined into one STBL so I was wondering if I needed to change that. If anyone could help, that would be great. Thanks!
Nope, not a problem. The actual distribution of the STBLs is transparent to the engine, so it doesn't matter whether you made each individual name its own STBL, jammed them into the same STBL, or are even using some really WEIRD thing. In fact, the default value of "Gameplay/SimNames" for the standard EAxian names already is in a single STBL.


cassblonde:
Yeah, that would answer it for people who had any idea what it all means. Not so much for me. Ah well ... I'll just keep using the mod I have for names. I know when I'm out of my learning curve.

Thanks, though, for taking the trouble to quote it and everything.

Navigation

[0] Message Index

[*] Previous page