is there a way to turn off opporunities or allow the sim to decide themselves?

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veezee:
I present to you a quick mod - it would've been tested, but I couldn't be grassed. Simply raises number of days between opportunity calls to 100,000,000 and reduces the weekly opportunity numbers down to 0 from 2. Created with the Sims 3 Mod Generator, found here. http://linna.modthesims.info/download.php?t=353622

No guarantees implied or given.

CheritaChen:
Are the choices that pop up while a Sim is working ("Sim A should leave her current career track right now to join this other, random one. Switch, Keep Job") categorized as opportunities by the game? If so, this little mod should solve all of tides's woes. If not, that still remains as an interruption of flow in the active household simulation.

I still don't see the need for this, though--if you want your favorite Sims to behave autonomously whether you handhold them or not, just change away from their household. Either way, there is an overriding AI making choices. I hate to break this to you, but your little pixel people can't actually think and decide things themselves, whether you've got them in the foreground or not.

veezee:
In fairness, that hadn't even occured to me - job swaps, etc. - I'll have another look through the program and see if anything suspect leaps out at me. Anyone else wants to have a look, feel free. I'm not a very savvy modder as it is, just this tool makes things so simple. If the OP wants to test and report in the meantime, feel free.

CheritaChen:
Quote from: veezee on 2009 July 14, 18:27:10

In fairness, that hadn't even occured to me - job swaps, etc. - I'll have another look through the program and see if anything suspect leaps out at me. Anyone else wants to have a look, feel free. I'm not a very savvy modder as it is, just this tool makes things so simple. If the OP wants to test and report in the meantime, feel free.


If the OP were inclined to test or report anything, she probably would have been able to get what she wanted before now. Yes, that tool does appear to make basic mods child's play. Which is why I am kinda annoyed that tides had to repeatedly whine here for someone else to do this for her, instead of doing what you did and figuring it out in, what, an hour?

veezee:
All of 5 minutes, excluding booting the program. That accounts for another 10 seconds of my time.

Here is the new version, with opportuinity and CELLPHONE splattergating. Couldn't find anything linked to job swaps. New to MATY - anywhere I can put this up for quick testing, do you know?

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