Any information on core mod compatability?

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JBoat:
I had not heard that there was a possible mix in the works, that's an interesting bit of info.  Wouldn't count on it anytime soon however, due to the amount of work on Pes' plate at the moment.  :D

J. M. Pescado:
It's not the work on my plate that's the holdup, it's the fact that they seem to be preoccupied and not quite as industrious, and therefore have not gotten back to me on it.

moondance:
I hope it'll work out in the end.  Indie Mod is actually a lot of fun to play with, and it does keep the town moving along without clone-babies, and without it needing me to run around from house to house marrying people off. That's a huge plus.  Playing without the features from AwesomeMod that I'm accustomed to is a huge minus.  So for now, I play with one mod for a while, and then with the other--with two separate neighborhoods.  :-\



J. M. Pescado:
I'm contemplating a foray into Story Action Generation sometime next-week. As for the Indie-Mod thing, they haven't gotten back to me. Apparently most people are not as workaholic as I am.

LVRugger:
Quote from: J. M. Pescado on 2009 July 11, 03:25:08

I'm contemplating a foray into Story Action Generation sometime next-week. As for the Indie-Mod thing, they haven't gotten back to me. Apparently most people are not as workaholic as I am.

I haven't tried Indie Stone yet, I'm too hooked on my Supreme Commander to go elsewhere. I read their thread on MTS and I like some of how they work. If you could include something that combines Awesome's sacred families with features like "Encourage romance/marry/bear children/work/study/paint/write/fulfill ltw" with "reverse above for sacred" I would be over the moon.

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