Any information on core mod compatability?

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Motoki:
Quote from: J. M. Pescado on 2009 July 11, 03:25:08

I'm contemplating a foray into Story Action Generation sometime next-week. As for the Indie-Mod thing, they haven't gotten back to me. Apparently most people are not as workaholic as I am.


Well hell, if they aren't getting back to you on a way to run the two together, then maybe look at borrowing some of their code/tweaks (with permissions and all that because lord knows the Sims community loves their drama). They borrowed some of yours for their mod.

On the whole I like their way their mod runs the neighborhood. Also I've noticed sim families moving into a house in the daytime like normal people should with it on. And the moves are fairly infrequent, which is good.

Motoki:
Quote from: Motoki on 2009 July 13, 22:03:11

Quote from: J. M. Pescado on 2009 July 11, 03:25:08

I'm contemplating a foray into Story Action Generation sometime next-week. As for the Indie-Mod thing, they haven't gotten back to me. Apparently most people are not as workaholic as I am.


Well hell, if they aren't getting back to you on a way to run the two together, then maybe look at borrowing some of their code/tweaks (with permissions and all that because lord knows the Sims community loves their drama). They borrowed some of yours for their mod.

On the whole I like their way their mod runs the neighborhood. Also I've noticed sim families moving into a house in the daytime like normal people should with it on. And the moves are fairly infrequent, which is good.


Quote from: DuchessOfKvetch on 2009 July 13, 18:28:15

Bethseda/Elder Scrolls games were designed with modding in mind, and the company released toolkits as well as their own scripting language to create new content/locations/objects/characters etc. On the other hand, EA has locked down TS3 big time, it seems - I remember reading somewhere else on this forum that they had encrypted much of their code. There is a *limited* avenue for creating custom content, but EA does not really want folks modding The Sims at all, it seems. Ergo the hoops the actual hardcore modders have to go through - it's not so simple as just not writing over each other's XML/config file changes, or coordinating override folders full of LUA scripts and custom objects.


Oh the whole I agree, but Bethesda did some dumb things here and there too like having the only plugin that will export their NetImmerse mesh format be for 3D Studio Max, which obviously means the vast majority of modders would need to get a arr'ed version. But that community is very anti-pay, which is good imo. Only now Bethesda started charging for their own mods. Not that they aren't really anything special anyway.

Still, they put out a hell or a lot more in the way of tools and information than EA does. Bethesda is a holdout of the days of smaller gaming studios before they all got swallowed up by EA. EA is the evil empire. :P

BobDob:
Quote from: Motoki on 2009 July 13, 22:09:42

Well hell, if they aren't getting back to you on a way to run the two together, then maybe look at borrowing some of their code/tweaks (with permissions and all that because lord knows the Sims community loves their drama). They borrowed some of yours for their mod.
They've already publicly said that he's welcome to borrow whatever he'd like.  I think the response he's waiting for is about structuring a more collaborative effort where both sides would continue to independently develop their areas.

Wolfeyes:
Quote from: moondance on 2009 July 11, 04:53:14

While it would be great if the two mods could be made to work together, now that you've mentioned the possibility of another solution, I honestly think that your time might be better spent working out your own version of it.  I can already guess which things you'd do differently, and which things you wouldn't bother to do at all.  Not that there is anything wrong with how the creators chose to do the thing, but I think their approach to the game itself is somewhat different from yours, and Story Progression can certainly reflect that in a big way.


In agreement 100% here... as I too carefully analyzed the Indie Stone info and still am so smitten by AM that will just wait for more developments in it and roll along w/the changes and play, play, play...   ;D   ;)   8)

Solmyr:
I really hope AM can incorporate some kind of story progression soon. I am not into running the entire neighborhood myself, I like to play only one specific family and let the NPCs take care of their own procreation, so having the entire town statically age and die off is a major put-off.

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