"Old Car Syndrome" crash FIX!!!!

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Nevearo:
I've been having some rather stunning success with my voodoo of uncompressing the files found in the package. It balloons the final file size to over 8 megabytes, but it seems to eliminate the old car syndrome problem. It makes me wonder if this problem is somewhere in how the game handles compressions in the .package file.

Leticron:
Quote from: Lendrich on 2009 July 10, 23:40:03

...Ah, Leticron, I'm working in something more complex than that piece of code
I think, the first beta will be release in 2 days

You go ahead  ;) Seeing how this was only a quick and dirty "proof of concept" batch, thrown together in less than 3 minutes it certainly doesn't claim to be the final solution. But if you refer to the enablescripterror.package, you just throw in another"if exist" or"if not exist" line. And if you appalled by don't like bat or cmd files for some reason, just run that stuff through Autoit.
But why using a napalm tank to start a camp fire, if a match is sufficient.  :D

@witch: I'm glad it works for you.

-le

Process Denied:
After I installed the patch, I never had another crash.  I know this is random, just thought I would add it.

awrevell:
I always loved the "I tried a billion different things to solve that problem and none of them worked, I finally <insert supposed fix here> and that solved the problem" solutions people claimed to have found.  The only problem with them is that it was probably a combination of all billion steps to fix the problem, if it was really fixed at all and not just biding its time waiting to strike when the user was resting on their laurels.

Nevearo:
Quote from: awrevell on 2009 July 12, 01:59:29

I always loved the "I tried a billion different things to solve that problem and none of them worked, I finally <insert supposed fix here> and that solved the problem" solutions people claimed to have found.  The only problem with them is that it was probably a combination of all billion steps to fix the problem, if it was really fixed at all and not just biding its time waiting to strike when the user was resting on their laurels.

Sometimes people who try a billion solutions are capable of resetting their setup back to something fresh, and duplicating the solution independent of any other processes.

My solution seems to work, although to date only I have attempted it. I would like to know if anyone has tried it and had it not work.
Here is the solution that works for me anytime I get the old car syndrome.
Step 1) Open the awesome.package file with s3pe
step 2) Sort by Compressed
Step 3) Select a file with 0xFFFF in the compressed field
Step 4) Go to the resource pull down menu and unselect compressed
Step 5) Repeat for the remaining files.

The most recent package doesn't have the XMLs compressed, so if I am right on the cause there probably will be fewer incidences of the Old Car Syndrome crash in the version for 2009 July 12, 20:44:34
Furthermore, uncompressing all the files should resolve it for anyone else. This has been my solution for any "Old Car Syndrome" crash I have had recently. I haven't deleted a *Cache.package file since I started doing this, and also haven't played with adding/removing enablescripterror.package either (I don't have it and won't be getting it again)
While I HAVE been modding the awesome.package socialization XML (I don't get the problem unless I do that) I have only ever changed simple values, like expanding the range of social interactions or making certain actions autonomous. Such actions shouldn't be the "cure" for the problem since the problem exists after I mod them. Like I said, it needs further testing, but right now it has had a 100% success rate for me.

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